Brutal Nature 0.45 released with new gunsmithing system and new ores!
Image of the month! Submitted by Blutarr:
Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!
- Fixed all known bugs
- Added a new gunsmithing system.
- Added a preview of what the material looks like on the help page for each material. Click materials names in a recipe to see it.
- Added Vanadinite, a bright red vanadium ore used for making Vanadium. Vanadium is an important metal for steel alloys.
- Added Pyrolusite, an ore of manganese for alloying steels.
- Added Molybdenite, an ore of molybdenum for alloying steels.
- Added Chromite, an ore of Chromium for alloying steels.
- Added Aluminum refining recipe from Alumina.
- Added some new coal byproduct recipes.
- Added click sound when locking onto an edge to move in advanced edit mode.
- Added scroll bar to 'Linked Text' GUI element. Changed advanced edit mode to respect grid. Lots of tweaking to the new recipes.
- Added compression to some of the initialization data.
- Added region density setting to server.cfg.
- Added support for #include in scripts.
- Added better error reporting for scripts.
- Added some more material descriptions.
- Added Pyrite to iron oxide recipes at bonfire/beehive.
- Added Pyrite to sulfur acid description.
- Changed making cases to uses up case dies, you can produce 100 cases from each case die.
- Changed Case dies to be produced from steel.
- Changed how the tree menu deals with multiple collapsed categories.
- Changed grinding recipes to produce some sand as a byproduct.
- Changed recipe names to be in a more standardized format.
- Changed Enet to enable CRC32 checks.
- Changed netcode to make use of Enet channels for lowered lag.
- Changed cursor to hardware cursor to reduce mouse lag in the GUI.
- Changed some scripts by splitting them up into more files.
- Changed silica glass to take 10x as much power and use Graphite Electrodes.
- Changed tutorial quest so that dropping a campfire now shortcuts the craft a campfire quest segment.
- Changed Sperrylite so it can also be refined to raw platinum at the electric smelter.
- Reduced weight of ceramic armor by 30%.
- Reduced coal tar output of beehive oven to 20%. Reduced capacity of beehive ovens by 50%.
- Reduced water and oleum used to turn oleum into sulfuric acid.
- Increased region density.
- Removed elemental Sodium and related recipes until it has better uses.
- Removed Wolframite and tungsten until it has better uses.
- Fixed bug when clicking category in inventory menu a recipe's info would appear.
- Fixed bug that would sometimes cause you to get flung in a random direction at low FPS or when the game stutters.
- Fixed bug where when players rejoined, players in their party would not see them on radar.
- Fixed bug where packet loss value reported was incorrect.
- Fixed bug where in dynamic edit mode, sometimes not all chunks were properly updated.
- Fixed bug where when user is interacting with smelter and gets a request to trade, after accepting his window closes and trade fails.
- Fixed bug where AddProduct was called by script with non existent item, user would get an item with no name.
- Fixed bug where recipes were requiring 'required' materials in addition to 'input' materials when required materials where intended to count towards the input.
- Fixed bug when changing from sphere to square editing mode, sometimes square editing mode did not work properly.
Whenever I start the game I always get an error its' been happening since 0.38. The error says "=Client.exe - Entry Point Not Found= The procedure entry point InitializeSRWLock could not be located in the dynamic link library KERNEL32.dll"
Specs:
Windows Xp
Intel Core 2 Duo E4500 2.2Ghz
ATI Radeon HD 2400 XT
2GB Ram
Brutal Nature requires Windows 7+ and DX10.