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Break Blocks is coming to the iOS and Greater Good Games can finally talk about what's next beyond that!

Posted by Xienen on May 6th, 2012

Thank you to everyone who has supported Greater Good Games thus far, especially those of you who have purchased Break Blocks for Windows/Mac. I know it's been a while since we've posted...again...and we apologize for the delay...again, but at least we have a better excuse this time =)

We've been brewing up a few awesome things in our absence and we didn't want to talk about them before we had enough details to make them interesting. See? I told you it was a better excuse!

First announcement is that Break Blocks is coming to the iPhone, iPad, and iPod Touch. W00T! Now, why the heck couldn't we have announced that earlier? Well, unfortunately porting from one system to another isn't always a quick operation, even for highly experienced developers. And while we aren't newbs, we definitely aren't highly experienced iOS before we went off shouting out the awesome news, we had to make sure it was feasible in a relatively short amount of time. And though it's been a rocky road, we've had some Great Success over the past couple months that make the outcome inevitable. Break Blocks will be on iOS sometime in the next few months.

Next up is that we've decided to make a brand new Indie Friendly 2D Engine for our next project. We hammered out the basic details of what we wanted to do next, but we were unable to find an engine that seemed like a really solid candidate for our needs. The closest possibility was Torque2D, but it costs extra to get iTorque2D if we want to bring our games to iOS, and what programmer would ever choose to work with TorqueScript? Consequently, we're making our own and using our experience with other engines to put together what we consider to be the ultimate 2D Engine for Indie devs. Obviously that's a big claim, but I think we've got the skills, knowledge, and drive to back it up.

Last, but certainly not least, is that we've got another game in the works! We're still in the design phase, so details are going to have to remain vague and limited for now, but the game will be a Melee Platformer where speed is critical. You'll be running, jumping, and slashing you way to save the world(well, your digital world anyway) from an unsuspected foe! Along the way you'll gather new weapons and abilities which will help you overcome the dastardly deeds of said foe! If it sounds exciting, that's because it will be...and if it doesn't excite you, just wait for the details to start pouring out in about 3-6 months and you'll see why you should have been excited all along!

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TheHappyCog May 7 2012 says:

Killing Floor: The Platformer?

Anyways I'll be sure to get the iOS version too when it's out, but where the fudge is a Steam build?

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Xienen Author
Xienen May 26 2012 replied:

haha, no, Killing Floor is Tripwire's IP. While Tripwire published Break Blocks, Greater Good Games and Tripwire are separate entities. Obviously we could work together on a project at some point in the future, but that's not the current plan =)

Unfortunately, Steam has rejected the game. We've had to stick with just selling on our website and Desura

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TheHappyCog May 29 2012 replied:

Huh, well phooey on Gaben then. Oh well, maybe they'll approve it some day.

In the mean time I went ahead and picked up a Desura copy, and I'll keep watching for the iOS build.

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Xienen Author
Xienen Jun 6 2012 replied:

Yeah, perhaps we'll be able to get Steam to reconsider someday, but we're glad you picked up a copy on Desura. What do you think of the game?

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OIiver May 13 2012 says:


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