Races , tactics, and units:
Space marines heroes all have a separate race attached.
Chapter commander is Adeptus Astartes, unlocking the contemporary 40k Space marines.
Legion commander is Legiones Astartes, unlocking the 30k era late Great Crusade Space marines.
Grey Knights commander is Daemonhunters, unlocking the Grey Knights.
IG heroes are the same:
Cadian commander unlocks the standard IG.
Krieg commander unlocks the Krieg IG. Not suppressible, but fire slower if more powefully with their lasguns.
Tau commander: Tau race, similar a bit to IG. Very weak in melee, but good at range due to all of its weapons being plasma or melta based.
General tips:
Space Marines and Chaos Marines are very powerful, but also expensive. Rushing them or not letting them tech up , outflanking them is a good idea.
As powerful as your standard marines are, beware, Tier 3 enemy units like Nobz can still easily wipe them out.
Eldar are really fast, but they are fragile. Use this to outmanoever the enemy.
Orks are tough, and cheap, coming in hordes. Ork squads gain more Health by levelups. Area of effect weapons are advised. Be warned, Ork ai usually likes to tech up as soon as possible and spam Battlewagons.
IG: Can do some decent ranged damage, but fragile and slow. Use tanks like Chimeras as a fire magnet to take fire away from your troops.
Tyranids: Cheapest and swarmiest, but vulnerable to vehicles so make sure to have a contingent of venom cannon carrying units to counter enemy tanks.
Install the mod into your main Dow II retribution folder.
Known bugs:
legion Recon squad needs more energy. Fixed.
Chaos Heavy flamer not working Fixed.
Sternguard rounds not working against tanks Fixed.
Raptor and berzerker pistol problems. Fixed.
Legion Chainsword tactical weapon upgrades Fixed.
Improve guardian cover shield Fixed.
legion Breacher melta bombs. Fixed.
Asm plasma pistol and LC upgrade Fixed.
Death Guard CSM black box. Fixed.
Some abilities not doing enough damage. Partially Fixed.
Imperial Guardsmen missing meltas . Fixed.
Imperial Guardsmen plasma gun moved from t2 to t1.
Bolter and Stormtrooper hellgun damage increased against Superheavy infantry.
Baneblade battlecannon now fires every 5 and not 10 seconds, but deals area of effect for only 1 and not 3 meters area.
New Ork Flash gitz thanks to Orkfaeller and Sweetbeatrice.
I'll also implement new Librarian powers, like Enfeeble.
Release missed out some FX files for lascannons.
Not sure why they did not do that in the first place.
It appears there may have been some errors with the upload.
Wheres the download? I cant wait to test this beta version out =D
Whenever I try to launch a Skirmish, it seems to crash immediately after clicking "Play" everytime. Any ideas?
Also, a few of the models don't appear in 'Army Painter'.
^ Ignore that. I was using the COMPLETELY wrong version! Apologies! I am downloading the newest version now!
hey DuesImperator the download isn't there.....bug?
I believe this is the place to get it:
Uptobox.com
that looks like the old download.
I used that link this morning to download the mod, but it may have changed. I'm not sure.
Ill download it and check it out. Its says 1.7z and that seems like the same as the last version
The newest version has just been put up:
Moddb.com
wheres new verison ? I used that old link but there was nothing new
I believe a mod has to verify it first. Sorry if its not clear.
Check my Relic forums thread , there is a new download link there!