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Quick rundown of what is and isn't in the first public release of Operation: Market Garden, download link to follow in the next few hours...

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Update:
Unfortunately we are unable to release the mod until likely late this afternoon when one of our Coders Bonte gets back, we found a major issue that prevents release - it is a simple fix, but one that the staff online right now cannot do.

Sorry for the inconvenience, we hope to launch later tonight ( 7ish PST) - If you are in the Alpha i encourage you to play games as all the systems are in and bug free.

Everybody:
We're on track to launch the public beta today, but I guess some people are confused about what this launch includes

Launch should be AROUND noon EST, might be a little later - If you want to start playing earlier join the Ventrilo (link in the sidebar) and come down to the test channels - we are already playing the final build.

If you're a new player whose been watching this mod than check it out! Once we go live in a few hours the link on the sidebar for "WarCP" will work (you'll need to have a forum account) and you'll be able to set yourself up

If you're a tester who hasn't played in a few days than now is a good time to come back, all the bugs are fixed (except for a rare one), the new skins are in for the new units, and the gameplay is great :)

Heres what you can expect:

BETA 1 Launch:

  • 99% stable version of Operation Market Garden (only one crash bug left)
  • All 4 Factions in and fully playable
  • Fully functional WarCP that will let you build companies, buy upgrades, etc.
  • New Features like Halftrack Loading, Paradropping Fallschrimjaegers, Weapons able to garrison emplacements, etc.
  • New Doctrinal Units (only Americans have new units at the moment) including new tanks & infantry all of which are quite balanced to fit in the gameplay and don't overlap existing units
  • 7 new & exclusive maps
  • Simple battle file downloader that you tell where you installed COH and it puts the battle files and .UCS in the right place for you
  • A single installer that brings it all under one roof

What is NOT in this build (with ETAs)

  • Persistency - This is actually a "we don't know", the code is all done, the implementation is all in, but theres a bug and we're not sure if it'll be fixed by this afternoon - ETA on this is either this afternoon with the official launch or by Monday
  • Comprehensive Launcher 1.0 will include Battle Creation, Chat, Battle File Downloading & Automatic Version Updates - ETA 2-3 Days
  • Comprehensive Launcher 2.0will include all of above + company creation & management + automatic map downloading (maps will be selected before game launches) + Dynamic warmap integration - ETA Mid-February
  • DOCTRINES - While some doctrine UNITS are in, the complete doctrine system has over 600 unique abilities, many with multiple levels, so will take a while for Bonte & Marcus to get them in - We estimate 4-6 weeks for full implementation but we may roll them out a tier at a time i.e. week 2: All T1s Week 3 All T2s, etc.
Post comment Comments
DerangedFerret
DerangedFerret - - 25 comments

The hour of release has been pushed back until later today.

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UnlimiteD
UnlimiteD - - 62 comments

It's still today ;)

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DerangedFerret
DerangedFerret - - 25 comments

Unfortunately, the date has been pushed until Tuesday, due to unforseen circumstances.

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UnlimiteD
UnlimiteD - - 62 comments

You can still join the alpha if you really can't wait, maybe you can get a game today. (no installer though, it's work)!

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