Hello everyone, today I bring you something I promised a long time ago, an MMOD Tactical gameplay.
I show you a small progress of how it goes, the mod, so far everything is going well, however in the trailer you can notice some minor errors that have easy solution, if you notice any problem with the mod, do not hesitate to comment which is.
the gameplay does not show the campaign of episode one and two, because it has not yet begun to work with them, once the Half-Life 2 campaign is over, the episodes will become easier to work with. that's all for now, for more details and updates on the mod, follow his page on Moddb.
See you later!
Looks good but no Spartan kick? :(
It looks damn good but I think ypu should consider removing "ammunition acquired" every time you pick up ammo.
Agreed, it can get annoying
I prefer an option in the settings to toggle it on/off and maybe even choose between a male and female voice like Crysis
Looking good! I agree on the ammunition announcement sound, it seems unnecessary and it'd get annoying.
These mapadds are giving me some nice flashbacks. Hope you try to include more enemies like cremators or bullsquids and perhaps multiple pistols or smgs like the old smod variants did.
The models are looking pretty good.
Hope to see the optional weapon models in the future, too.
*ammunition acquired*
Good so far, but there's a lot of points of improvement.
The grenade launcher sight on the M320 needs to be flipped down. It's mostly superfluous and clutters the first person view.
I'm sure you're planning to remove the crosshair from the Aim-Down-Sights (ADS), just want to make sure you know it's rather annoying to see. The sight alignment is very nice though.
The animations in general are stiff and unsatisfying, with the pistol in particular looking underwhelming in its recoil animations. The standards for reload animations have become much higher these days, even in mods. The gunplay will be very outdated and dull without putting a lot of effort there. This is critical.
Enemies seem to take a lot of damage. Gotta make sure firefights are short and brutal for both parties: that was a big point of the Smod Combat formula. I'm assuming you're not trying to copy it verbatim, but capturing the soul of the combat is important, especially with your brand.
I hate to be negative though, because this looks like a very promising project. The blue-ish filter is appropriate for the mod, especially with its setting. I like the HUD and arsenal selection; the AK-5 and Remington are very nice choices, you just have to work on the presentation. In particular, I like how you've handled the shotguns. Crosshair zoom versus irons is nice, even if it's less "realistic". The game is still sci-fi at the end of the day.
The audio ranges from good to great, just step it up in terms of amplification and power to really sell the intensity of tactical combat. Explosions should especially be concussive (minus the actual trauma). Give a bit of audio-visual shock from the experience. That, and firefights should be really, really intense too, of course. :)
I'm not on this project, so I don't want to harp on you too much without knowing the full picture. You've built a very nice platform for yourself to work off of, and I'm really, really hoping you bring this mod idea back. I loved Smod in all its permutations, especially Tactical and Outbreak. If you could breathe some life into Smod, I'd be forever grateful. You're rough around the edges right now, but that's okay.
Best of luck. I want to play the **** out of his mod. I hope you bring it really far!
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this is looking very amazing!! good luck in this mod bro