Post news Report RSS Aoglam Series: Hammer Maps Screenshots

New screenshots of the progress of the last two months on the AOGLAM SERIES maps.

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In the last 3 weeks I haven't been working on the mod as much as I should, but there is still progress. All the captures that you see here I have also published on my Instagram and Facebook profiles.




Well, I will try to summarize as much as possible what I have been doing. I'm not sure if something I'm going to say next I already commented on this platform or not, but it doesn't matter, I say it so that new users who see the project are aware of the progress that there is.


Basically, I finished levels 1 and 2 of the Mod at first. I had already started working on the level 3 map, but after trying the mod again I realized that the first two maps didn't offer much, so I decided to redecorate them, not only with accessories but also subtly including some new areas that were not in the first versions of the maps. It should be added that apart from this, I also included new weapon firing effects and a new Hud and menu interface.


Of course, the Hud and the interface were not modified by me, they were created by a Gamebanana user named WackyMoon, as well as the new shooting effects that were created by PaticleRalsei.


As you can see I included many other textures as well. Some I downloaded directly from the internet, others I took from other video games like Max Payne and others I generated using an A.I. (Literally)


On the other hand, the Max Payne NPC you see in one of the screenshots is an NPC I created myself using the Max Payne Pack mod from Garry's Mod as a base, which was created by Geist, for which I also give him credit. . What I did was port it to HammerEditor and Half-Life 2, and I modified the textures of the clothes as a German uniform.


Guys, that's all for now, next month I will upload more articles and previews. I send you all a big hug.

_ElíasKuarry.
_EK&R Entertλinment Studios.

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