I've been getting some questions about the mod that I'd like to address.
Gameplay
I was very lazy on this part, and I found it pretty unrealistic that Gordon could take a shotgun blast to the face and still live, so here's my plan. Gordon is now going to be pretty fragile, taking much more damage then usual.
However, I'm not going to be changing any of the npc damage variables. Thankfully, Valve included hitbox damage percentages for Gordon, so that's what I'll be changing. So, it will work like this: Easy = Original game's hard difficulty Medium = Original game's hard with more body damage (Head damage will stay the same) Hard = Medium + extra head and body damage.
Technically, I'll have to change the damage output of radiation and other hazards to be constantly lethal, and maybe change the amount of time before Gordon begins drowning (Just enough so it doesn't make the game unfair or impossible). Increased movement would also make sense since he no longer has his suit weighing him down.
Now, many of you may be asking how some of this might actually work. Things such as Xen would cause Freeman to die almost immediately, right? Nope.
1st. In Opposing Force, Several scientists are seen in Xen (Well, Race X but they're practically identical). 2nd. Gordon never has a helmet in the first place (Unless you're playing the German censored version of the game.)
And what about the long jump module? Doesn't THAT require the suit? Maybe. But it's not like anyone will notice, right? Anyhow, That's just about it for gameplay.
When will it be released might you ask? Probably in the near future. I luckily have alot of time on my hands, so I can finish this up pretty fast.
Glad to hear, headcrabs should be an instant kill without the suit.
Technically, it should've always been a one hit since Gordon's player model doesn't have a helmet to begin with (insert "Freeman's Mind" joke here), but I will keep that in mind.
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