Buildings:
Power Plant : Unchanged
Barracks: Unchanged Except extra Units
Refinery: Also Has Repair Drones To repair Armour units
Armour Facilty: Has New Units But other than that unchagened
Naval Yard: Unchanged
Airbase: Unchaged exept new units
Battle Lab: Unlocks Super Weapons and Ultimate weapons
Cryo Turret: Cost 800 (AA +AG Defense)
Multigunner Turret: Unchanged
Spectrum Tower: Unchanged
Proton Collider: Unchanged
Chronosphere: Unchanged
Infantry:
Attack Dog: Unchanged
Peacekeeper: Unchanged
Timekeeper: Cost 250 This unit can send you 5mins forward in time and the unit wont return untill the time is up or it can switch to a double barrel shoutgun that is used by the peacekeeper.
Javelin Solider: Unchanged
Spy: Unchanged
Tanya: Unchanged
Ground Vehicle:
Prospector: Unchanged
Riptide: Now holds 7 units
Multigunner Ifv: Unchanged
Gaudian Tank: Different Special Ablity Cryo Gun dose not properly freeze the unit but slows down the enemy unit and weakens armour
Mirage Tank: Unchanged
Pacifier FAV:Unchanged from uprising
Atenna Cannon: Unchanged
Naval Vehicles:
Prospector: Unchanged
Riptide: Same as in Ground Vehicles
Dolphin: Unchanged
Cryo Boat: Cost 1200 The Cryo Boat Can Freeze Nearly andy unit in the air or water and Shoots Missles as special ablity
Assault Destroyer: Unchanged
Aircraft Carrier: Unchanged
Air Vehicles:
Vindecater: Carries more Ammo
Appollo: Carries more Ammo
Cryo Copter: Special Ability changed to machine gun
Century Bomber: Carries 7 units.
Question to the Timekeeper: How can he send you forward in time? I can't figure how the game should be able to predict what you're going to do!!?
it just dissapears for 5mins