Post news Report RSS Ah, another version, another victory in the making for our glorious players.

Integration with Unification and other cool stuff.

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It was just a five minute trip to the Warp, honest!

Anyway, the most fancy new feature, is that the script can now check if a unit or structure exists, and use them in attack waves if they do, as well as restricting them and unlocking them at the appropriate level. What this means, is that you can combine this mod with other mods, and the units added in it, can be used both by and against you. Currently it works with Unification, and for the most part with DowPro. Ultimate Apocalypse does not work, unfortunately. Other mods might work if they use the same names for the unit files as one of these three, but I have not tested any more.

Every attack wave has been updated to include the system above. This is especially significant for Winter Assault, and fixes some rather lackluster attack waves in both the Order and Disorder campaigns as well. You actually have to defend the land raider carrying the titan crew now! Attack frequency increases with difficulty now, where previously it didn't affect Winter Assault at all.

Winter Assault in general has received some much needed love and polish, and should be a more enjoyable experience now.

The Tartarus campaign was already in a pretty good spot, but it too has received a fair few tweaks to make it a little bit better wherever possible.

Those of you who miss pre-expansion Dawn of War features like weapon customization for non-space marine units, being able to hit anything while moving and eldar not being blatantly overpowered, will appreciate the optional add-on, which restores all these elements.

For those of you asking for the Dark Crusade Campaign: it already exists. The "Dawn of War Strongholds" mod can be found here on moddb, and includes all missions from both Dark Crusade and Soulstorm. While it is marked at obsolete as of writing this, it is still playable; you just need to use an older version of Unification, which is still available. Unless it gets completely abandoned and is rendered unplayable, I see no reason to include those campaigns in this mod.

Since this is my first time trying to adjust difficulty, I would appreciate some feedback, particularly on whether normal (actually easy) is too hard or Insane too easy. I would also like to know if you prefer the way the enemy behaves in the Tartarus campaign, or in the Winter Assault campaigns.

I hope you enjoy it.

Oh, and a last minute discovery has lead to the restoration of the original Blood Ravens colour scheme. Golden Isador and green-eyed space marines are back!

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Emperors_Fist
Emperors_Fist - - 1,092 comments

Many thanks! Your mod is a godsend!

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Spienold Author
Spienold - - 118 comments

Good to see you're still around.

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Vanders
Vanders - - 560 comments

Doing the Emperor's work!

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Guest
Guest - - 690,482 comments

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Lunafenriswolf13
Lunafenriswolf13 - - 4 comments

Sorry I wasn't logged. Same question though. Can I install it in the Crucible Mod?

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Spienold Author
Spienold - - 118 comments

I haven't tried, but I highly doubt it, since it is based on Ultimate Apocalypse, which doesn't work.

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