Post news Report RSS After 10 years of hiatus, Dark Realms is back!

Ten years ago, after having released version 3.0 of my Hexen mod, I quietly shelved it. ... Now I have decided to revive this old project and complete it once and for all. ... Today's release, version 3.1, sees substantially improved map design, more direct dialogue, and some major bug fixes. ... Fans can absolutely expect further releases in the future.

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Ten years ago, after having released version 3.0 of my Hexen mod, I quietly shelved it for a variety of reasons. Now I have decided to revive this old project and complete it once and for all. Hexen remains one of my all-time favourite games, and the fact that, 20+ years after its release, a sizeable community is still modding with it, testifies to its status as a classic. In fact, seeing all these new Hexen mods coming out definitely inspired me to return to modding.

Today's release, version 3.1, sees substantially improved map design, more direct and mature dialogue, and some major bug fixes. One of the maps has been entirely redone from scratch, making it much more exciting. Many other maps have been expanded.

Fans can absolutely expect further releases in the future. I can cautiously predict a version 3.2 towards the end of this year, which will feature more advanced coding that takes advantage of ZDoom's capabilities. Following that, a version 4.0 would include, at long last, the fourth hub which will wrap up the project. Fans can expect that around mid-2018, but hey, maybe you will get lucky and see it sooner.

From now on, all future releases of Dark Realms will also include a bonus mini-mod: The Elven Gathering, the official prequel. Today's release thus includes version 1.1 of TEG, its first update in almost 11 years. This mod was feared to be lost forever, but miraculously I was able to recover it. Aside from some minor texture and dialogue tweaks, it remains nearly identical to the previous 2006 edition. The next edition will be much bigger.

Take care everyone!

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