Post news Report RSS 10 Years in development, Engine Updates

On this Day, the idea has born... Detailed informations about Updates in the Article.

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10develop2 1


It was on this day that the idea to start creating this project was born.

10 years later with massive engine changes and improvements, I can show you a new Engine Update, that i am hardly work right now.

Engine Updated:

After the presentation of Combat Update 2.0, it's time to present a new tech update, 
that changes literally everything. But for now some warm-up update: 


Season 1 Rugosa Map Updated:

New Rugosa map is ready for three-part arc.

Improved FPS, Brightness, Shading, Model Scaling

openjk sp 2023 06 13 01 27 57 82

openjk sp 2023 06 13 02 52 34 51


You can also check the image here:
Moddb.com

But this is only a fraction of what has been prepared...


Ultimate Clone Troopers Pack:

Over 500 New Clone Trooper (Shiny) Skins, as an Ultimate Content will be added on, as a massive DLC Update (10GB) Here is some small preview of 50 New Clone Troopers Pack

CLONES SKINPACK APPERANCE 00

CLONES SKINPACK APPERANCE 01

CLONES SKINPACK APPERANCE 02


CLONES SKINPACK APPERANCE 03

CLONES SKINPACK APPERANCE 04


You can watch the full quality previews right here:
Mega.nz

Wait till mega.nz renders the pictures to full quality.

Now to the main part.

Engine Update & Windows 10/11 Unlockables

More, and more, and more, and even more! NPC limits increased

What you see, you will get.

openjk sp 2023 06 13 04 29 26 31


openjk sp 2023 06 13 04 29 51 78


openjk sp 2023 06 13 04 30 01 68


The NPC Collision Crash has been finally removed.

Now the NPC's can stay in formations, with collision increased Limits Game Crash no longer exists.

Playermodel and map environment no longer weirdly deforms when many objects/npc's are on screen.

Limit has been increased to 500 NPC's in one time. (Highly Recommended to play with shadows OFF, The actual code works with shadows and no longer crashes, but when you want let's say 35 FPS with that npcs amount its totally recomennded)

Enabled High Priority Mode as Permament (There is no need to enter task manager and set priority all the time, the game will remember what priority mode to use for the best stability).

Key render update for low-spec cpu's.

The game reads and uses Processor Cores only when objects are rendered IN SCREEN RANGE

What it means ? You can spawn 100 npcs and if they are behind your Screen Range it will not cost a CPU usage. Is that made by engine? Yes. And The Code itself provides that option but requires changes to the Registry. Each system is different, it depends even on your free space and many key factors . Same as permament Priority Mode (Detailed Informations for installation and overall process will be provided when Version 1.0 Will be Released)

People with low/med specs don't have to worry about, Low/Med spec Version will be also released, it will be delayed, but that version will be available too.

Does NPC llimit's also not harm a game performance? Abolutley Not. It's better to upgrade your machine for the best experience.

The limit shown on screens above it's only a showcasing purpose, what new engine update can offer, and what other creators can do with it, I am not that crazy to go with such NPC counts, you will die in seconds..=D. Code will be Released. Yes people, i know the guidelines, but i want to give you the best product, instead of unstable trash with crashes every X minutes. This is a message to the people who's ask for Code. It will be. As AIO Pack Provided. (All In One)

For now there is no need to Announce all Minimum and Required Specifications, The Showcase Version will run on Default Requirements.

Conclusion:
The Game/Mod (Call it whatever you want) Is Closer than you think. It's closer and closer.

I am working on details. Mission Remasters from 2013, The final engine update will end right with Combat Update 3.0.

There is a lot to work on still, but it's closer than you think.


Cheers =)

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