Multiplayer mod Zxc by 291 (Blender.pro) for Half-Life 1 with free source code. Over 30 different weapons (including old), features and relatively high stability of the HLDS.

Post news Report RSS Changelog 28.11.2023

ZXC Mod Changelog 28.11.2023 (since version 1.33).

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1.35 - 1.37 [28.11.2023]


- Fixed Crowbar for new versions of HL client, charge regenerated to 16. Damage from missiles is enhanced. Triple missile salvo on R if charges is full.
- New type of damage resistance. Instead of kinetic, chemical and electric armor now Armor and Shield. Armor is great against bullets and explosions. Shield from everything else.
- Turret counter and timers for superweapons are shown.
- Hand Grenade sparks a Barney guard, consuming 1 unit of turret limit.
- The first attack on Gauss fires Bullsquid projectiles. A hit deals 37 damage and reduces the target's Friction to zero.
- The first attack on Egon is now melee. The second attack allows you to fly forward.
- The bullet on the Magnum's first attack explodes with 80 damage on impact, hitting everyone around it and creating a strong recoil.
- If shield is greater than 50, MP5 fires 3 plasma instead of 1.
- Removed unused cvars from previous versions.
- Many other changes in balance, weapon behavior, bug fixes.


1.34 [15.04.2011]


- third attack on 357: inferno capsule (python.cpp, weapons.h)
- added new cvars: zxc_megaweps[0], zxc_sfrad[800], zxc_sflife[0], zxc_sfshake[1], zxc_sfreload[180], zxc_triple[0]
- GravBullet now weak (hl_wpn_glock.cpp)
- All monsters have same armor calculation, as player! (combat.cpp)
- hornetgun flashes half draw screen teammates.
- and much anothers.

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