"Zombies: Re-Animated" is a mod which brings back the original "Zombies TC" to the modern Doom sourceports. Apart from beign pretty much a port of the original mod, this mod improves on the original version with: - Completely re-animated weapons - Several tweaks to the lighting of the maps to improve the mood of them - All of the Dehacked configuration ported to Decorate, MAPINFO, LANGUAGE, etc. - Added colission to windows (Doom map format limitation) - And more! All to bring back this cult classic mod in a faithfull and respectful way to the modern times!

Description

This is the first version of this mod! More improvements could come along the way, but at the moment I'm satisfied enough with the progress to call this mod finished already c: [You need GZDoom 1.6 or newer to run this mod, Zandronum and Zdoom equivalents are also supported]

Preview
ZombiesTC: Re-Animated v1-0
Post comment Comments
dave_5430
dave_5430 - - 2,114 comments

Ahh... my childhood.

Alright. There's some buildings in the refueling map that don't have open windows (like, not actual windows).

Might be an idea to turn off jumping (and crouching?) off as a default setting, cause it's pretty easy to break some of the maps.

Also, in the housing level (that's like, level 2, right?) some of the mobs behind a monster closet on the first 'level' of the flats don't get triggered, so they never move up.

That's all I really got for now, aside from nostalgia flashbacks.

Reply Good karma Bad karma+4 votes
Dude27th Author
Dude27th - - 399 comments

Well that's weird, level 2 layout inside the apartment building hasn't been changed and hitbox are pretty much the original ones, so it could be an original bug. I'll check it out.
And disabling jumping was something I considered but discarted in favor of the players moving more freely, I'll try to see if I can have a CVar for this.
Thanks for your feedback! ^^

Reply Good karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: