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Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.

Report RSS Update 8

some new update and future additions to the mod to make it awesome

Posted by on

At the moment the mod in a the state of me trying to add as much as possible and making them all work to there best, some things i have added or want to add are :

:: Grenades given at startup aswell as pistol (90%) - because of the new use system they cant be automaticly picked up without press use to get them

:: Weapon use system (99%) - mostly working only testing to do

:: Hopwire (80 100%) - testing to do but i think its nearly fixed itwas really buggy like in god mode ect

:: Grapple hook (100%) - i dont want to do any more work on this as it is a extra and will only be avaliable in impulse 101

:: Lower weapon on sprint (100%)

:: Grenade, Vortex grenade and claymore counter (30%) - this is something new this is going in the hud and the vortex and claymore counters will appear once you get the weapon.

:: Barriers (70%) - i am still unsure about these and havent really touched them, there state at the min is fine but is still dodgy after copying a pasteing it to another window.

:: Maps (80%) - the windows wont work properly after copying and pasting so that cant be done untill i fix it but i will add the buyable guns and debris soon.

:: Zombies (90%) - they work fine in there current state but one massive problem is getting them to find you and attack you like in COD but i will find a way

:: Rounds (50%) - i have created a round counter and a way to add rounds in maps ect the only problem that i have only just thought about is getting them stronger every round i suppose i could get the round number and times it by something.

:: Knifing (0%) - i really want to add this but it can only be done with a modeler so if you want to apply check down the bottom of the news.

:: Pack a punch (0%) - the actual machine is not made without a modeler but i have made some weapons for like the pistol.

:: Mystery box (0%) - same above, cant make model yet but i sort of have some ideas for it.

:: Sodas (0%) - same above cant make models for them yet but i have some ideas for some of them i cant make PHD flopper but other ones should be easy to do all i need is the machine models and a animation like the suit one when you 'admire' it.

:: Teleporters (0%) - well all i really need is to make models for different ones like for Kino and five but yet again i need a modeler, the actual teleport bit should be easy. Also on the Vortex grenade i want to add a thing when it sucks you in it telports you like in Ascention.

:: Ironsights (0%) this is a easy add as there are tutorials out there so i will do one of them.

:: Turrets (0%) - this is just a idea were you can build turrets like sentry guns that get destroyed when there ammo is run out, but would be easy to add as the combine turret can be changed to be good ect. (tell me what you think)

:: Death Machine (0%) - another idea literly its a minigun that runs oput after a certain amount of time like in COD, but i will need a model but it should be easy to make.

:: Flashlight weapon (10%) - this will be easy to make but i need a model again, but it would be useful for dark maps, if i dont make it then i will keep the old one, gonna start on this know.

if you want to apply to be a modeler then go to the website at : Zombiesurvival.net63.net sign up and go to the apply for a position and post in the '::MODELER::' thread.

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