Inspired by the zombie mode from the well-known game I took from it, as it seems to me, the most basic and important gameplay moments. Since my knowledge in working with FG and programming is bad, I tried to recreate only the basis of the mode. Zombies are born at random intervals - there are no rounds here, but over time zombies become larger and more resilient. Based on the features of Crysis (ah, new weapon balance), I tried to strike a balance between hardcore and more or less comfortable. I apologize for the behavior of the AI, unfortunately I have neither the opportunity nor the time to study this complex system and modify it as I would like.

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Max ammo
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Description

New Max ammo bonus in the first patch!