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Zombie Stress 2 is the ultimate next step in the stress releaving power of blasting zombies. With the lessons from last time now learnt and more knowledge accumulated... we are ready to try it again and this one is going to be bigger better and un-cut!

Post news Report RSS PB: ZS2_Tunnel pondering

A production blog about what to do with the first map of ZS2.

Posted by on

I was looking at zs2_tunnel just a moment ago after compiling it after fixing some leaks and it occured to me that what i wanted to do with the map i cannot actually do with the way i've currently done it. But the way i wanted to do it, i can do it that way.

The original plan for the tunnel was like a tunnel in an underground facility, like a nuclear bunker or something. A long tunnel, with lights and doors and one end of the tunnel is dark. This is where the zombies come from whilst the other end is lighted where the player can set up their weapons and face down the tunnel for pure slaughter.

So im going to do a plan of it soon and perhaps do a rough version of the map and then see which one i prefer. I'll see what inspires me about the map.

In other news one of the maps from the team is going to be announced as confirmed on the next press release. Which one though i don't know. I am also going to check out an idea for a map by adele at the weekend which may be turned into a map.

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