Zombie Slayer is a Doom 3 mod that incorporates gameplay from games like Dragon's Lair and Shenmue, but with a twist - you have three chances to successful input the correct key. Fail three times, and you are dead.

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Poll: What do you think of the mod: Doom 3 Inferno? (5 votes)
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Want to play it (Mods : Zombie Slayer : Forum : Zombie Slayer : Want to play it) Locked
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Aug 1 2008, 7:20pm Anchor

Hey
This mod is awesome and I just downloaded the demo but when I try to run it (from the .bat file or mod selection) it doesn't start it shows me this window with a blue background and white text.
Here is what it says:

DOOM 1.3.1302 win-x86 May 12 2005 10:40:52
3391 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
1536 MB System Memory
128 MB Video Memory
Winsock Initialized
Found interface: {214E9B2F-A374-41EC-A422-B212CFAE99C1} VIA Rhine III Fast Ethernet Adapter - Miniport til Packet Scheduler - 192.168.1.7/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 D:\Spil\Doom3\base\d3imodels.pk4 with checksum 0xc965c3a6
Loaded pk4 D:\Spil\Doom3\base\d3plant.pk4 with checksum 0xf83167d6
Loaded pk4 D:\Spil\Doom3\base\doom3tutorial.pk4 with checksum 0xd5ee21ee
Loaded pk4 D:\Spil\Doom3\base\Firstmap.pk4 with checksum 0xacfa36e3
Loaded pk4 D:\Spil\Doom3\base\game00.pk4 with checksum 0x29cdb978
Loaded pk4 D:\Spil\Doom3\base\game01.pk4 with checksum 0xe9d5adcf
Loaded pk4 D:\Spil\Doom3\base\game02.pk4 with checksum 0x80401dd2
Loaded pk4 D:\Spil\Doom3\base\game03.pk4 with checksum 0x351c23e8
Loaded pk4 D:\Spil\Doom3\base\maptut.pk4 with checksum 0x5907da12
Loaded pk4 D:\Spil\Doom3\base\missile.pk4 with checksum 0xd2e4bb9f
Loaded pk4 D:\Spil\Doom3\base\pak000.pk4 with checksum 0x28d208f1
Loaded pk4 D:\Spil\Doom3\base\pak001.pk4 with checksum 0x40244be0
Loaded pk4 D:\Spil\Doom3\base\pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 D:\Spil\Doom3\base\pak003.pk4 with checksum 0xcd79d028
Loaded pk4 D:\Spil\Doom3\base\pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 D:\Spil\Doom3\base\pak005.pk4 with checksum 0x8ffc3621
Loaded pk4 D:\Spil\Doom3\base\pak006.pk4 with checksum 0x95b65ab
Loaded pk4 D:\Spil\Doom3\base\pak007.pk4 with checksum 0x666bdb3c
Loaded pk4 D:\Spil\Doom3\base\ragdoll1.pk4 with checksum 0xf9fb46c7
Loaded pk4 D:\Spil\Doom3\base\zdoomtex.pk4 with checksum 0xef0ef57e
Loaded pk4 D:\Spil\Doom3\slayer\game00.pk4 with checksum 0xf8e74d65
Loaded pk4 D:\Spil\Doom3\slayer\general.pk4 with checksum 0x89bf9b9b
Loaded pk4 D:\Spil\Doom3\slayer\linux.pk4 with checksum 0xf37e9160
Loaded pk4 D:\Spil\Doom3\slayer\mac.pk4 with checksum 0xd6ff4a48
Loaded pk4 D:\Spil\Doom3\slayer\models.pk4 with checksum 0xa924b5f4
Current search path:
D:\Spil\Doom3/slayer
D:\Spil\Doom3\slayer\models.pk4 (661 files)
D:\Spil\Doom3\slayer\mac.pk4 (2 files)
D:\Spil\Doom3\slayer\linux.pk4 (2 files)
D:\Spil\Doom3\slayer\general.pk4 (121 files)
D:\Spil\Doom3\slayer\game00.pk4 (2 files)
D:\Spil\Doom3/base
D:\Spil\Doom3\base\zdoomtex.pk4 (391 files)
D:\Spil\Doom3\base\ragdoll1.pk4 (11 files)
D:\Spil\Doom3\base\pak007.pk4 (38 files)
D:\Spil\Doom3\base\pak006.pk4 (48 files)
D:\Spil\Doom3\base\pak005.pk4 (63 files)
D:\Spil\Doom3\base\pak004.pk4 (5137 files)
D:\Spil\Doom3\base\pak003.pk4 (4676 files)
D:\Spil\Doom3\base\pak002.pk4 (6120 files)
D:\Spil\Doom3\base\pak001.pk4 (8972 files)
D:\Spil\Doom3\base\pak000.pk4 (2698 files)
D:\Spil\Doom3\base\missile.pk4 (12 files)
D:\Spil\Doom3\base\maptut.pk4 (19 files)
D:\Spil\Doom3\base\game03.pk4 (2 files)
D:\Spil\Doom3\base\game02.pk4 (2 files)
D:\Spil\Doom3\base\game01.pk4 (2 files)
D:\Spil\Doom3\base\game00.pk4 (2 files)
D:\Spil\Doom3\base\Firstmap.pk4 (16 files)
D:\Spil\Doom3\base\doom3tutorial.pk4 (11 files)
D:\Spil\Doom3\base\d3plant.pk4 (17 files)
D:\Spil\Doom3\base\d3imodels.pk4 (11 files)
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
----- Initializing Decls -----
WARNING: file materials/weapons.mtr, line 1388: material 'models/weapons/pistol/pistol_mflash' previously defined at materials/objects.mtr:209
WARNING: file materials/weapons.mtr, line 1402: material 'models/weapons/pistol/pistol_mflash2' previously defined at materials/objects.mtr:226
WARNING: file sound/int_cin_sounds.sndshd, line 250: sound 'scene3_end_soundtrack' previously defined at sound/int_cin_sounds.sndshd:230
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5206 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
5206 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 10 selected
...creating GL context: succeeded
...making context current: succeeded

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
...using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using EXT_depth_bounds_test
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Available.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt: File not found
glprogs/arbFP_glasswarp.txt: File not found
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: D:\Spil\Doom3\slayer\game00.pk4/gamex86.dll
copy gamex86.dll to D:\Spil\Doom3\slayer\gamex86.dll
3 22 640 480
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

Please help.

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