Zombie Panic! Source is a co-op oriented Survivor Vs Zombie multi-player survival horror modification for HL2. While our main priority is to make the mod as fun to play as possible, ZP:S plans to greatly expand on the core features of "Zombie panic" For HL1, with the obvious new features, impressive visuals, and of course atmospheric maps. More importantly ZP:S will not force players to fend against dumb and predictable AI, but instead keep the same intense thrill of surviving against intelligent and persistent player controlled zombies as the original.

Report RSS Zombie Panic! Source 1.5.2 update is now live on Steam!

A minor release is now available via steam, including map updates, minor exploit fixes, and an option to enable the old popular collision system!

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Today, a small but important Zombie Panic! Source update has been uploaded to the Steam servers and is now available for you to download! The purpose of v1.5.2 is to address a few minor issues that have been brought to our attention. To get your hands on this baby, simply launch Zombie Panic! Source in your games list and it will automatically download.

As most of you know, Tatsur0 has gone away for 3 months and won't have internet access until he comes back, but that doesn't mean that we are at a standstill. We are still working hard to bring you new updates of ZPS and I'm sure you won't be disappointed. In the meantime, enjoy the mod and this new update.

ZPS_Haunted, from 1.5.2 Haunted, from 1.5.2

Changelog:
=====1.5.2 (4-3-2009) ======
-Made several exploitable server commands "cheat only".
-Fixed weapon highlight on the Winchester.
-Added cvar "sv_zpoldcol", giving server owners the option to enable old collision (no walking through teammates).
-Updated Harvest (Exploit fixes and added new escape veichle).
-Updated Haunted (Setting is now nighttime, fixed exploits).
-Updated Cinema (Fixed exploits).
-Updated Policestation (Fixed exploits, removed desk in "camproom" and added barricades).
-Updated Town (Exploit fixes).
-Updated tips on loadingscreen.

====================================

I would also like to remind you, once again, that our Level design competition is coming to an end on the 15th of April! Remember to send your entries to zombiepanicissues@gmail.com in time for the deadline and include all the necessery files (bsp, vmf, any custom materials).


We are really looking forward to playing all your levels.

Until next time, see you around!

- ZP Development Team

Comments
Thechuz
Thechuz

nice!

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SimonDenton
SimonDenton

Awesome!

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Camopig
Camopig

Oh, this sounds good. I am excited.

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ibs137
ibs137

this must be the best supported HL2 mod!

keep up the good work guys!!

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Andrey(Rus)
Andrey(Rus)

lol it seems to me it will be harder to jump on venchicle at the end XDDDD

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cosypeter
cosypeter

Great news.

Though, isn't there a way for you to add the changelog directly in Steam, in that "view update news" list? It would be nice.

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frikazoyd Author
frikazoyd

It isn't up to us. That information has to be posted by Valve. We've been trying to make use of that news page for quite some time now.

Reply Good karma+6 votes
koddak99
koddak99

why would you want the old to enable the old collision , i wouldent , but good update guys.

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Knights
Knights

I didn't want it, BUT it's request from the community, and up to the server to turn it on or off.

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INtense! StaffOnline
INtense!

no one ever seems to "like change"

Reply Good karma+6 votes
Minuit
Minuit

Yeah, you can't really ever satisfy anybody on the internet. Taking the ethos of "we did this because we wanted to, and if you don't like it, tough" seems the way forward.

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frikazoyd Author
frikazoyd

This is exactly why we made this an option. This way, people can decide which way they want it. It's an interesting way to let server runners have their cake and eat it too.

Reply Good karma+6 votes
J123
J123

niiiiiice

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kikaimaster
kikaimaster

(buried)

Is this mod still butthurt that they got lower than ZM?

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frikazoyd Author
frikazoyd

Lower than ZM? I'm not sure what you mean in that regard, as we don't have any statistics or awards "lower than ZM".

In any case, the mod team does not harbor any ill will towards Zombie Master, and doesn't have any reason to. We're not exactly competing, as neither mod is making money. And we're certainly too busy to be fueling an inter-community feud. Why bother? It doesn't benefit anybody.

Reply Good karma+9 votes
Knights
Knights

Down VOTE trolls FOR FREE!

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turkey72
turkey72

YAY!new vehicle for harvest....i must see this ;3.

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{SOTW}LoneWolf
{SOTW}LoneWolf

goddamn when will they release a patch that will allow custom content?(skins and models not just maps) The default models are ****.

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frikazoyd Author
frikazoyd

It's in the works. While I disagree with your assessment of the models, I will say that I had no intentions of disabling custom content. It just happened when we moved to Steam, as the way content is hosted changed.

I have received very little help in trying to figure out what the issue is, but I plan on fixing this very soon.

(And why are you so angry about something that is ultimately minor? I mean really. Resorting to swearing?)

Reply Good karma+7 votes
Mkilbride
Mkilbride

(buried)

Because the models are crap. I love goofing around on this game, but I've seen better models on Goldsrc and that's a 1997 / 1998 Engine. Animations are sloppy, and models are sub-par.

Though that doesn't matter to much, as the game itself is just alot of fun to mess around in. Still, if proper models were done, I'd have no issue.

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ÐiamonÐ
ÐiamonÐ

While I don't agree with the notion of the default models being ****, it would be nice for the players to mod their own hacks or twists to the models.

This is after all a modding community. Everyone here wouldn't mind a bit of change, now would we?

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Andrey(Rus)
Andrey(Rus)

you suck mkilbride i would like too see your laggy ****** models ingame you know it takes several months to make a model so shut up

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Gregs2k2
Gregs2k2

Hmmm...updates....

Reply Good karma Bad karma+1 vote
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