Zombie Master is a multiplayer Source modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints. To speak his name is to invite the wrath of hell - but most call him the 'Zombie Master'. He is nigh omnipotent. His invisible hand controls the legions of undead like puppets on strings; slowly closing the net on the humans while they run to and fro like rats in a maze.

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Multiplayer Map
Mar 25th, 2009
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Thats my first Zombie Master map. Survivers have to run like in zm_vault to the end of this map and after it, to hold the outside of the laborty for 5 minutes. This map including enough weapons/amos/traps. Edit: Thats the third beta version. After playing some rounds on a server, i have set with this version now some prices down (for the traps) and with this version coming 3 new zombie spawns. 1 Fogfield i must delete (because of lagging).

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Edvinas01 Mar 28 2009, 3:34pm says:

Looks prety good but needs more details.

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thejokerger Author
thejokerger Mar 29 2009, 5:58am says:

Thanks for your comment.I could put some more details in it, yes, but i have to fight with 2 problems.

The first 1, are the pathfinding of the npc zombies. I have delete some trash (as example) in the sewers, because the zombies havent find there way. After i have delete something, they move now.

The secound are... im not sure how this map running on an internet server. In high-times 10-16 surviver and 20-40 zombies (or more) would be move in there. I dont will big lagbringer produce on this map. Finaly i have to test it out in the internet, to become a feeling how many details i can put in it.

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Released Apr 2007
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