The team at zombiehorde.com are proud to present Zombie Horde v1.0, the often imitated premier Zombification plugin for Counter-Strike Source. Since April 2005 we have been bringing the zombies to the Counter Strike scene for all to enjoy, this release is the culmination of two years work, and is vastly improved for better performance and greater compatibility with all server types. At long last we have hit the 1.0 milestone. Like the undead, Zombie Horde has once again been resurrected to fight another day. After a long time of no updates, we are excited to release not only the Source Metamod versions of this great plugin, but also long sought after windows versions too! Zombie Horde v1.0 features: * Windows support * Metamod:Source support (recommended) * Major code overhaul and restructure by our new lead programmer, electronaut * New 'Ghost' character...ride the lightning! * Powerups * Team balancer (to prevent zombie stacking) * Player statistics * In-built weapon restrictions...

Report RSS zhplugin 0.2.6 released - NOW WITH ANTI-CAMP!

zhplugin-0.2.6 has been released! Get it now from Tired of those pesky campers hiding from the zombies? Update to 0.2.6 and watch the campers suffer! This latest version of zhplugin introduces a completely configurable anti-camp system that lets server administrators choose where players cannot camp

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zhplugin-0.2.6 has been released! Get it now from Members.iinet.net.au

Tired of those pesky campers hiding from the zombies? Update to 0.2.6 and watch the campers suffer! This latest version of zhplugin introduces a completely configurable anti-camp system that lets server administrators choose where players cannot camp and how long they have before they lose their weapons and get mega-slapped. Provided in this release are complete anti-camp data files that mark all of the official maps with tried and tested anti-camp markers.

[changelog]

0.2.6
* implemented new anticamp feature!
* split zh_modelswap into zh_modelswap_t and zh_modelswap_ct
* made modelswap only enable/disable model changer as menus are for future features...
* fixed fire sound not stopping when players die whilst on fire
* fixed fire not working when unrelated cvar not set to true

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