zerOnet Prey is a small code only modification that cuts game-side network traffic down by an average of 50 percent. System-side network code can't...
zerOnet Prey is a small code only modification that cuts game-side network traffic down by an average of 50 percent. System-side network code can't be changed with game SDK's, so the reduction only applies to the game "snapshot" message sizes. The new snapshot sizes range from 10% to 90% of their original size without changing any of the original code's reading/writing data, all the bit sizes are the same and no functions have been swapped with smaller versions (eg "WriteShort" instead of "WriteLong").
In summary the same data, is being sent the same way, but more efficiently than the original.
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