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Report abuse Zero Hour : Human-Covenant War Beta V 0.60
Filename
HCWBV60.exe
Type
Demo
Uploader
mechgt5
Date
Jul 7th, 2011
Size
88.80mb (93,115,981 bytes)
Downloads
15,767 (1 today)
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Description

This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P

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Zero Hour : Human-Covenant War Beta V 0.60
Post comment Comments  (0 - 50 of 81)
destroy22980
destroy22980 Jul 7 2011, 11:19pm says:

I'm having some issues with the installer. It's not actually downloading anything.

+1 vote     reply to comment
ATTACK1942
ATTACK1942 Jul 7 2011, 11:36pm replied:

I'm having the same problem as destroy22980 >_>

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 3:29am replied:

download? it installs it to your ZH directory, follow the instructions :P

+2 votes   reply to comment
destroy22980
destroy22980 Jul 8 2011, 5:00pm replied:

I used the installer! It's not putting any files into the ZH directory. I checked.

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 9 2011, 7:06am replied:

do you have a Mac?

+1 vote   reply to comment
destroy22980
destroy22980 Jul 10 2011, 4:38pm replied:

No, I have a PC, with windows vista.

+1 vote     reply to comment
Guest
Guest May 17 2013, 3:23pm replied:

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warbrand2
warbrand2 Jul 8 2011, 12:18am says:

I like this so far.

some suggestions.

1.randomize the base solders weapons between the assault rifle, smg, shotgun, and battle rifle. not every solder in halo held the same weapon.

2. add a flamethrower solder. (halo 1 or 3 as reference)

3. make the warthog types upgrades for the standard one.

4. bug report: the NPc characters love to send there ODST drops into buildings problem they don't drop they just spawn. so I have 6 enemy solders spawned in my buildings that my solders can't kill half the time

5. bug report: The ODST drops kill themselves.

And a Q are you going to add flood?

+5 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 3:39am replied:

ahhh the random weapon thing.... maybe, im not sure how that could be balanced :/... and about the odst thing... they have to be spawned like that... the whole AI being stupid is just that.. the AI being dumb... we need a person that can code AI to fix that, lol... also, was thinking about a flame trooper.. maybe later when the buildings are replaced... this beta was really just a test for gameplay

+2 votes   reply to comment
MrTaxikiller
MrTaxikiller Jul 8 2011, 5:25am replied:

about the odst drop you know that you have 50% change of staying alive when you set your feet first into hell also know as a HEV for people that dont know the quote of the odst

+4 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 5:27am replied:

yay for taxi, for understanding! :p

+3 votes   reply to comment
cola27
cola27 Oct 23 2011, 10:24pm replied:

don't say the name soo the microsoft see it.

they will delte this

+1 vote     reply to comment
MishaMishu
MishaMishu Jul 14 2012, 5:19am replied:

Excuse me! ODST will die if you spawn them near your building cause you will hit the building... i reality a bad landing zone for them... i already incounter those Drops just drop them from a wide place for them to land thats all ^.^

+1 vote     reply to comment
ExtremeTaco
ExtremeTaco Jul 8 2011, 12:51am says:

Its A neat Beta but as all betas need

Polish.
Oh and refinement (which probably means the same thing.)
Well Looking forward to future Releases and how this will evolve and flourish. :D

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 3:31am replied:

more like turtle wax, but yea it needs polish...alot of it :)

+2 votes   reply to comment
gamerman23
gamerman23 Jul 8 2011, 1:25am says:

Is there a version for mac?

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 3:24am replied:

@ gamerman ... ummm...lol....no, maybe eventually, then again, i dont have a mac, soooo

+2 votes   reply to comment
ıodɐɥs
ıodɐɥs Jul 8 2011, 3:24am says:

don't work I look at the release crash:

Release Crash at Fri Jul 08 10:22:28 2011
; Reason Error parsing INI file 'Data\INI\Object\unsc\unscinfantry.ini' (Line: 'Object UNSCInfantryDemoMarineFitzgerald ')

Last error:

Current stack:

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 3:31am replied:

great.. i thought i fixed that..... its a wrong token in the rocket dude code

+1 vote   reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 8:57am replied:

i just checked, i did fix that problem... reinstall the mod, and make sure you follow the directions exactly, if it doesnt work, idk... no one else seems to have that problem

+1 vote   reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 3:45am says:

anyway! for ppl that it is working for, did you try out the maps labeled (halogen)? esp. the Marshlands map?

+2 votes   reply to comment
Tiederian
Tiederian Jul 8 2011, 4:38am says:

Ok so this is awesome! But i noticed a couple of bugs.

1. Pelican Rockets wont fire
2. Skyhawk texture/skin/mesh is wrong, its just a Jet. It doesn't look like a skyhawk
3. Don't know if its a bug or not, but ODST snipers aren't camouflaged. I only mention it because the other ODST units are.
4. I'm not sure here, but are the Pelican main weapons meant to be so weak against buildings?

ProTip: Regardless of how long it takes, make changing the names of the Units/Buildings a priority. I have no idea what some of my buildings/units are because the Object names or whatever are missing.

But all in all. GREAT JOB SO FAR :D

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 11:13am replied:

idk about the pelican rockets... another bug i guess... they work on mine... and seeing as the skyhawk has never been seen in any halo game, wat does it look like exactly? the snipers, lol the mod isnt finished, not everything is polished, or anywhere near complete... as for the pelicans gun, i just completely forgot about it (DERP) i actually have it stronger and with rockets in the current build, oh fill some pelicans with some rocket guys (evil smile)

+2 votes   reply to comment
Tiederian
Tiederian Jul 8 2011, 11:59am replied:

The skyhawk unit looks exactly like the Aurora Bomber to me.

[img]http://www.cncgeneralsworld.com/generals/factions/usa/images/aurorabomber.jpg[/img]

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 12:10pm replied:

-___- read the readme..... it says that the skyhawk uses the aurora model, b/c this beta isnt the most current version

+2 votes   reply to comment
warbrand2
warbrand2 Jul 8 2011, 5:10am says:

on the balance just make sure that all units taht have the random weapon put out eh dame damage per second. (works well on some other mods.)

Somethign I noticed. the normal AI plays like a hard AI. (I spent half an hour trying to fortify my base and it sends every drop in on my army which is half way to its base then wiped me out.)(I think it was set on normal.)

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 5:18am replied:

haha, your obviously playing as the UNSC... you have to be fast, this mod IS based on the books, and how the games should be.. its annoying realistic, my fix, change the starting money in your skirmish.ini file in your documents folder (zero hour data) to -1 (infinite money) and build like hell, if you arent that good at the game

+2 votes   reply to comment
hawk_is_cool
hawk_is_cool Jul 12 2011, 7:36pm replied:

I tried to find a skirmish.ini but i dont have one i have TFD.

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 5:19am replied:

also, what map were you playing on?

+2 votes   reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 5:27am replied:

and its staying realistic... b/c its balanced right now, for the most part.. some things are still being changed obviously, but the mod IS realistic (kinda, wraith should destroy anything with one shot, as should scorpion and cobra)

+2 votes   reply to comment
BabiesSwagGod69
BabiesSwagGod69 Jul 8 2011, 11:18am says:

OMG ITS HEREEEEEEEEEEEEEEEEEEE

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 12:13pm replied:

dont get too excited, otherwise your hopes will be crushed

+2 votes   reply to comment
Hiigaran
Hiigaran Jul 8 2011, 11:59am says:

I have a issue
Apparently it instals fine the mod works and the A.I. does to, but I do not have any of the new maps.

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 12:12pm replied:

hmm did you check the unofficial maps ? or whatever its called? thats where they are located, and my Marshlands map (my best :D) isnt labeled Halogen, lol, but the new maps are under the unofficial section

+2 votes   reply to comment
Hiigaran
Hiigaran Jul 8 2011, 12:19pm replied:

Yes I did, maybe it was a messed up download or something gonna try from scratch.

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 12:26pm replied:

hmmm you running TFD?

+2 votes   reply to comment
Hiigaran
Hiigaran Jul 8 2011, 12:30pm replied:

What is TDF?
Maybe Windows 7 64bit does cause me a lot of heartache
Maybe c&c frist decade
gonna do fresh instal of zero hour and mod.

+2 votes     reply to comment
commander222
commander222 Jul 8 2011, 12:41pm says:

tdf the first decade and tbd to be decided.

+1 vote     reply to comment
Hiigaran
Hiigaran Jul 8 2011, 12:50pm replied:

Okey so that is the issue, looks like I can still enjoy the mod on the stock maps, unless someone releases a map pack so people like me with disfuntual versions of zero hour can enjoy the game more fully.
Thanks for tdf barin was not at 100 percent yet.

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 12:56pm replied:

im making the maps into a map pack right now :P

+2 votes   reply to comment
commander222
commander222 Jul 8 2011, 3:08pm replied:

mechgt5 i have an idea maybe you could make a type of space map it looks like space etc and has space stations space ships etc for space battles or if you can add some kind of space battle to the campaign or at least to the game.

and also if you need a modder or a map maker or picture or image, logo stuff like that ask me i am willing to help i can also code XML type files so keep me in touch if you have xfire find me lspraven
not Ispraven Lspraven lower case L or just type something here or pm me on moddb.

+3 votes     reply to comment
Hiigaran
Hiigaran Jul 8 2011, 12:58pm says:

Thanks looking forward to crushing both the covies and unsc on the maps.
I am prepared to be amazed by your craftmanshihp.

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 1:01pm says:

lol, ive never said my maps were any good, but Marshlands, looks like it belongs in Halo.. :D

+2 votes   reply to comment
Hiigaran
Hiigaran Jul 8 2011, 1:06pm says:

I used my imagenation and thought postively for the best results.

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 1:08pm replied:

:D yay!, lol the map pack is awaiting authorization, and where do the addon maps go for the first decade?

+2 votes   reply to comment
linger4
linger4 Jul 8 2011, 11:01pm replied:

for the first decade you have to put the maps and the rest of the file in our maps folder in generals zero hour data in your my documents.

+1 vote     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 1:10pm says:

PLEASE PEOPLE RATE THE MOD IF YOU LIKE IT!! AND EVEN IF YOU DONT LIKE IT!

+2 votes   reply to comment
Hiigaran
Hiigaran Jul 8 2011, 1:23pm says:

Overall later in development are you guys going to release a version of this update to work with the tfd or no because i just relized that cov. ai on tfd is not working on normal or easy only on hard. I know cov are a beast but still

+2 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 1:25pm replied:

actually, the covie AI just isnt finished,lol only hard for right now

+2 votes   reply to comment
Hiigaran
Hiigaran Jul 8 2011, 1:34pm replied:

Well it suits them well since they almost wiped humanity off the face of the unvirse.

+3 votes     reply to comment
mechgt5 Author
mechgt5 Jul 8 2011, 1:36pm replied:

lol, yep... but idk about making it as realistic as it needs to be... i want to though, but then it would be too hard

+2 votes   reply to comment
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