Slowly building to world domination.... slowly but surely

Add file Report Zero Hour : Human-Covenant War Beta V 0.60
Filename
HCWBV60.exe
Category
Demo
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mechgt5
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88.8mb (93,115,981 bytes)
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16,104 (1 today)
MD5 Hash
9c0decb9127910cc547a18cc54e73642
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This is the first beta for the ZH:HCW mod! Have fun, and report any life changing bugs, big or small, to us! So, you know, we can fix them :P

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Zero Hour : Human-Covenant War Beta V 0.60
Comments  (0 - 50 of 82)
destroy22980
destroy22980

I'm having some issues with the installer. It's not actually downloading anything.

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ATTACK1942
ATTACK1942

I'm having the same problem as destroy22980 >_>

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mechgt5 Author
mechgt5

download? it installs it to your ZH directory, follow the instructions :P

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destroy22980
destroy22980

I used the installer! It's not putting any files into the ZH directory. I checked.

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mechgt5 Author
mechgt5

do you have a Mac?

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destroy22980
destroy22980

No, I have a PC, with windows vista.

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warbrand2
warbrand2

I like this so far.

some suggestions.

1.randomize the base solders weapons between the assault rifle, smg, shotgun, and battle rifle. not every solder in halo held the same weapon.

2. add a flamethrower solder. (halo 1 or 3 as reference)

3. make the warthog types upgrades for the standard one.

4. bug report: the NPc characters love to send there ODST drops into buildings problem they don't drop they just spawn. so I have 6 enemy solders spawned in my buildings that my solders can't kill half the time

5. bug report: The ODST drops kill themselves.

And a Q are you going to add flood?

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mechgt5 Author
mechgt5

ahhh the random weapon thing.... maybe, im not sure how that could be balanced :/... and about the odst thing... they have to be spawned like that... the whole AI being stupid is just that.. the AI being dumb... we need a person that can code AI to fix that, lol... also, was thinking about a flame trooper.. maybe later when the buildings are replaced... this beta was really just a test for gameplay

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MrTimm
MrTimm

about the odst drop you know that you have 50% change of staying alive when you set your feet first into hell also know as a HEV for people that dont know the quote of the odst

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mechgt5 Author
mechgt5

yay for taxi, for understanding! :p

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cola27
cola27

don't say the name soo the microsoft see it.

they will delte this

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MishaMishu
MishaMishu

Excuse me! ODST will die if you spawn them near your building cause you will hit the building... i reality a bad landing zone for them... i already incounter those Drops just drop them from a wide place for them to land thats all ^.^

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ExtremeTaco
ExtremeTaco

Its A neat Beta but as all betas need

Polish.
Oh and refinement (which probably means the same thing.)
Well Looking forward to future Releases and how this will evolve and flourish. :D

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mechgt5 Author
mechgt5

more like turtle wax, but yea it needs polish...alot of it :)

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gamerman23
gamerman23

Is there a version for mac?

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mechgt5 Author
mechgt5

@ gamerman ... ummm...lol....no, maybe eventually, then again, i dont have a mac, soooo

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ıodɐɥs
ıodɐɥs

don't work I look at the release crash:

Release Crash at Fri Jul 08 10:22:28 2011
; Reason Error parsing INI file 'Data\INI\Object\unsc\unscinfantry.ini' (Line: 'Object UNSCInfantryDemoMarineFitzgerald ')

Last error:

Current stack:

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mechgt5 Author
mechgt5

great.. i thought i fixed that..... its a wrong token in the rocket dude code

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mechgt5 Author
mechgt5

i just checked, i did fix that problem... reinstall the mod, and make sure you follow the directions exactly, if it doesnt work, idk... no one else seems to have that problem

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mechgt5 Author
mechgt5

anyway! for ppl that it is working for, did you try out the maps labeled (halogen)? esp. the Marshlands map?

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Tiederian
Tiederian

Ok so this is awesome! But i noticed a couple of bugs.

1. Pelican Rockets wont fire
2. Skyhawk texture/skin/mesh is wrong, its just a Jet. It doesn't look like a skyhawk
3. Don't know if its a bug or not, but ODST snipers aren't camouflaged. I only mention it because the other ODST units are.
4. I'm not sure here, but are the Pelican main weapons meant to be so weak against buildings?

ProTip: Regardless of how long it takes, make changing the names of the Units/Buildings a priority. I have no idea what some of my buildings/units are because the Object names or whatever are missing.

But all in all. GREAT JOB SO FAR :D

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mechgt5 Author
mechgt5

idk about the pelican rockets... another bug i guess... they work on mine... and seeing as the skyhawk has never been seen in any halo game, wat does it look like exactly? the snipers, lol the mod isnt finished, not everything is polished, or anywhere near complete... as for the pelicans gun, i just completely forgot about it (DERP) i actually have it stronger and with rockets in the current build, oh fill some pelicans with some rocket guys (evil smile)

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Tiederian
Tiederian

The skyhawk unit looks exactly like the Aurora Bomber to me.

[img]http://www.cncgeneralsworld.com/generals/factions/usa/images/aurorabomber.jpg[/img]

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mechgt5 Author
mechgt5

-___- read the readme..... it says that the skyhawk uses the aurora model, b/c this beta isnt the most current version

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warbrand2
warbrand2

on the balance just make sure that all units taht have the random weapon put out eh dame damage per second. (works well on some other mods.)

Somethign I noticed. the normal AI plays like a hard AI. (I spent half an hour trying to fortify my base and it sends every drop in on my army which is half way to its base then wiped me out.)(I think it was set on normal.)

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mechgt5 Author
mechgt5

haha, your obviously playing as the UNSC... you have to be fast, this mod IS based on the books, and how the games should be.. its annoying realistic, my fix, change the starting money in your skirmish.ini file in your documents folder (zero hour data) to -1 (infinite money) and build like hell, if you arent that good at the game

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hawk_is_cool
hawk_is_cool

I tried to find a skirmish.ini but i dont have one i have TFD.

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mechgt5 Author
mechgt5

also, what map were you playing on?

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mechgt5 Author
mechgt5

and its staying realistic... b/c its balanced right now, for the most part.. some things are still being changed obviously, but the mod IS realistic (kinda, wraith should destroy anything with one shot, as should scorpion and cobra)

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BabiesSwagGod69
BabiesSwagGod69

OMG ITS HEREEEEEEEEEEEEEEEEEEE

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mechgt5 Author
mechgt5

dont get too excited, otherwise your hopes will be crushed

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Hiigaran
Hiigaran

I have a issue
Apparently it instals fine the mod works and the A.I. does to, but I do not have any of the new maps.

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mechgt5 Author
mechgt5

hmm did you check the unofficial maps ? or whatever its called? thats where they are located, and my Marshlands map (my best :D) isnt labeled Halogen, lol, but the new maps are under the unofficial section

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Hiigaran
Hiigaran

Yes I did, maybe it was a messed up download or something gonna try from scratch.

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mechgt5 Author
mechgt5

hmmm you running TFD?

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Hiigaran
Hiigaran

What is TDF?
Maybe Windows 7 64bit does cause me a lot of heartache
Maybe c&c frist decade
gonna do fresh instal of zero hour and mod.

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commander222
commander222

tdf the first decade and tbd to be decided.

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Hiigaran
Hiigaran

Okey so that is the issue, looks like I can still enjoy the mod on the stock maps, unless someone releases a map pack so people like me with disfuntual versions of zero hour can enjoy the game more fully.
Thanks for tdf barin was not at 100 percent yet.

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mechgt5 Author
mechgt5

im making the maps into a map pack right now :P

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commander222
commander222

mechgt5 i have an idea maybe you could make a type of space map it looks like space etc and has space stations space ships etc for space battles or if you can add some kind of space battle to the campaign or at least to the game.

and also if you need a modder or a map maker or picture or image, logo stuff like that ask me i am willing to help i can also code XML type files so keep me in touch if you have xfire find me lspraven
not Ispraven Lspraven lower case L or just type something here or pm me on moddb.

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Hiigaran
Hiigaran

Thanks looking forward to crushing both the covies and unsc on the maps.
I am prepared to be amazed by your craftmanshihp.

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mechgt5 Author
mechgt5

lol, ive never said my maps were any good, but Marshlands, looks like it belongs in Halo.. :D

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Hiigaran
Hiigaran

I used my imagenation and thought postively for the best results.

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mechgt5 Author
mechgt5

:D yay!, lol the map pack is awaiting authorization, and where do the addon maps go for the first decade?

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linger4
linger4

for the first decade you have to put the maps and the rest of the file in our maps folder in generals zero hour data in your my documents.

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mechgt5 Author
mechgt5

PLEASE PEOPLE RATE THE MOD IF YOU LIKE IT!! AND EVEN IF YOU DONT LIKE IT!

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Hiigaran
Hiigaran

Overall later in development are you guys going to release a version of this update to work with the tfd or no because i just relized that cov. ai on tfd is not working on normal or easy only on hard. I know cov are a beast but still

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mechgt5 Author
mechgt5

actually, the covie AI just isnt finished,lol only hard for right now

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Hiigaran
Hiigaran

Well it suits them well since they almost wiped humanity off the face of the unvirse.

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mechgt5 Author
mechgt5

lol, yep... but idk about making it as realistic as it needs to be... i want to though, but then it would be too hard

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