The game could not be released as it was so much time consuming so i decided to release the characters which are done.Download link in comment section,the description and in the article
He got the model from SVN... Poorly added Goku bip from SVN... The end. Oh look he made a 1 frame animation(Copied and pasted Goku's 1 frame torso push animation) :O! And he added Lukas effects!!!!!
The skills!!! 999/10
Just don't expect to see any hyper tornado, DBZFAN is just 2pro4u to do that ;)
Much better on the tags. Try to fix flaws in some frames and it will be perfect. Also, can you possibly release these svn characters as addons ? Everyone will be able to access it and some might possibly improve them.
Ps: Replace the "outlines" keyword by "cull none" in the scripts functions of the parts showing inner lines (e.g: hat bands), it will hide outer lines as well but will avoid seeing these ugly wire frames on some parts of the model.. It will also enable backfacing.
As i did with Kris' wild goku, i will surely give a look myself at the folders and improve things here and there. At least, as most as i can. I attach more importance to this since all belong to and is for ZEQ2-Lite, these old files need a bit of refresh. :)
Oh I forgot... These days they can't even merge anymore, so it'll probably be a Goku head swap, using Pikkon's face textures, poorly painted skin colour.
There's a beginning to everything. With few more tries, he will make a more efficient work. Also, i thought only misfit was corrupting the meshes ? (at least, a LOT)
Understandable. 3DS Max is more confusing and it doesn't have a full md3 import/export option. If you know how to post process these corruptions, misfit's edits can almost be invisible.
i have a trick for the Md3 Import/Export of 3ds max.
for editing models and Making Animations. I suggest 3ds max.
Misfits 3D is nice, you could struggle yourself when it comes in Editing/Making models and Animations. While in 3ds max, you could edit/make models in full gear without corruptions but the only problem is Exporting/Importing which you can solve it.
Btw. Zeq2dbzfan... how old are you? it's nice to edit but... this is just tooo over edited. it makes the game uglier
Good work man!
Thanks
Awesome pikkon!
Good luck on the gamepack :)
Thanks Tonic
Cool video
He got the model from SVN... Poorly added Goku bip from SVN... The end. Oh look he made a 1 frame animation(Copied and pasted Goku's 1 frame torso push animation) :O! And he added Lukas effects!!!!!
The skills!!! 999/10
Just don't expect to see any hyper tornado, DBZFAN is just 2pro4u to do that ;)
(Heavy Sarcasm)
Much better on the tags. Try to fix flaws in some frames and it will be perfect. Also, can you possibly release these svn characters as addons ? Everyone will be able to access it and some might possibly improve them.
Ps: Replace the "outlines" keyword by "cull none" in the scripts functions of the parts showing inner lines (e.g: hat bands), it will hide outer lines as well but will avoid seeing these ugly wire frames on some parts of the model.. It will also enable backfacing.
Yeah, "improve" them just wait... Excited for poorly paint Pikkon skin colour and merge Goku's hair, Pikoku 10/10
Can't wait.
As i did with Kris' wild goku, i will surely give a look myself at the folders and improve things here and there. At least, as most as i can. I attach more importance to this since all belong to and is for ZEQ2-Lite, these old files need a bit of refresh. :)
Oh I forgot... These days they can't even merge anymore, so it'll probably be a Goku head swap, using Pikkon's face textures, poorly painted skin colour.
Bonus 0 shaders too.
Almost forgot to mention, the amount of times he's re-saved (You can tell from the shading)... The tags and model will surely become corrupt...
There's a beginning to everything. With few more tries, he will make a more efficient work. Also, i thought only misfit was corrupting the meshes ? (at least, a LOT)
You can tell he's edited it alot with Misfits, only Misfits corrupts. Everyone always starts out with Misfits just as well... So of course.
Understandable. 3DS Max is more confusing and it doesn't have a full md3 import/export option. If you know how to post process these corruptions, misfit's edits can almost be invisible.
i have a trick for the Md3 Import/Export of 3ds max.
for editing models and Making Animations. I suggest 3ds max.
Misfits 3D is nice, you could struggle yourself when it comes in Editing/Making models and Animations. While in 3ds max, you could edit/make models in full gear without corruptions but the only problem is Exporting/Importing which you can solve it.
Btw. Zeq2dbzfan... how old are you? it's nice to edit but... this is just tooo over edited. it makes the game uglier
I meant that it is not native in 3DS Max, also, to find and install the plugins...