The game could not be released as it was so much time consuming so i decided to release the characters which are done.Download link in comment section,the description and in the article
I already have corrected deformed models. Look vegettont5 face, i just need to find the best sets. Another way is to work on another format and export to md3 at the end since it seems to be a multiple md3 export problem.
nope you are Wrong, modeling in transform tab is MORE difficult it would take 3 hrs to perfect it but still, ugly.. look at the Zeq2's battle of gods Goku ssg. The model is transformed in transform tab but still, there are opened meshes in model. that is more difficult than remaking.. because in remaking, you already have the bones,model and animation. you just have to influence the bones correctly in models.. that's all and you're done. bec Zeq2dbzfan have that 3 parts.
It just take more time, not really difficult, and i never said it was TEH solution. If there's opened meshes it's because it hasn't been selected by vertex.
I think the best thing to do when working on these kind of things is to prepare a set of anims on a file that you save, and once you have finished to work on your model, you know the next...
The face... Correct it, same for gogeta..
the model is deformed... bad influenced to mesh. you can't correct that except you do it again
I already have corrected deformed models. Look vegettont5 face, i just need to find the best sets. Another way is to work on another format and export to md3 at the end since it seems to be a multiple md3 export problem.
i meant about a MODEL WITH ANIMATIONS.. you can't change well the model if it has a animation
You can with animations
Yep, by using the transform tab or moving vertex on every frames..
yes but that is a noob move. still ugly. i tried that
You mean, "Why doing simple when can do something more difficult ?" ? This "noob move" is effecient only depending on how you use it.
Make your model and animate on another format and at the end try to convert to md3, that's all i can say..
nope you are Wrong, modeling in transform tab is MORE difficult it would take 3 hrs to perfect it but still, ugly.. look at the Zeq2's battle of gods Goku ssg. The model is transformed in transform tab but still, there are opened meshes in model. that is more difficult than remaking.. because in remaking, you already have the bones,model and animation. you just have to influence the bones correctly in models.. that's all and you're done. bec Zeq2dbzfan have that 3 parts.
It just take more time, not really difficult, and i never said it was TEH solution. If there's opened meshes it's because it hasn't been selected by vertex.
I think the best thing to do when working on these kind of things is to prepare a set of anims on a file that you save, and once you have finished to work on your model, you know the next...
that's what i said. anim,model,influence done. no problems if you worked correctly.
When i read i understood you already had bones and anims in the models.
i agree with Krisfhugz