ZEQ2lite F3+ Work in quit.. this is the end of course... dammit..

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Report RSS gokuGod Aura Test (view original)
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Guest
Guest - - 691,420 comments

INCREDIBLE :O BEST ZEQ 2 MOD EVER !

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dbzfan2000
dbzfan2000 - - 427 comments

wow nello this is a amzing I cant wait to play this

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dbzfan2000
dbzfan2000 - - 427 comments

is this going to be done soon

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Guest
Guest - - 691,420 comments

noob YOU WONT GET THIS RETARD!!!!!! YOU WANNA GET IT AND SAY IT'S YOURS HUH?PFFFFFFFFFT **** OFF LOSER

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DeadAccountZ
DeadAccountZ - - 329 comments

It's funny because in the end he got it by annoying Nello X infinity.

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vegeta183
vegeta183 - - 79 comments

hey arnt u dah one that I fighted in dragon ball z budokai tenkaihi 3?

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34673
34673 - - 1,909 comments

how did you modified the aura textures, i'm searching how to do since few but i don't find a cfg command or another way except replacing the default textures xd

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34673
34673 - - 1,909 comments

xD i love how high is his power lvl xDDD

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Voidrin
Voidrin - - 15 comments

Thats bardock's power level in base...

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Guest
Guest - - 691,420 comments

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DBZkrisFhugz
DBZkrisFhugz - - 795 comments

he used modeled aura , and shaded aura

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34673
34673 - - 1,909 comments

I think it was more like a texture replace on the basic aura + some sprite added in the player's model. Is it right zaichi ?

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DBZkrisFhugz
DBZkrisFhugz - - 795 comments

same thing i said, shaded aura in Tier.cfg , and modeled aura

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34673
34673 - - 1,909 comments

I don't understand the "shaded"..

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DBZkrisFhugz
DBZkrisFhugz - - 795 comments

//Aura Configuration//
Aura Always Exist
Aura Shaded "blablabla"

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DeadAccountZ
DeadAccountZ - - 329 comments

This Aura model I did not do (1st, 2nd one, afterwards all my auras), the textures though yes... cheap and old, latest ver was via model and Texture sprite aura (The last version didn't work this way exactly though). This is the last ver I ever did in which was never shown to the public, enjoy...

S9.postimg.org

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34673
34673 - - 1,909 comments

>DBZkrisfhugz

Ahhh i see, but nope, it's auraShader. :)

It links aura tags in models to script functions in ".shader" files if i'm right.

>ZaichiZ

Not bad. But the problem with modeled auras is that we see the shape of the model (and even more when aura boost/charge), that's why i didn't go further on mine for now: Moddb.com

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DBZkrisFhugz
DBZkrisFhugz - - 795 comments

Delete your Comments. Don't Explain it to PUBLIC. THERE WOULD BE A MASS EDITED ADDONS

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34673
34673 - - 1,909 comments

How ? Since there's no addons out nothing can be edited... I prefer seeing peoples working like that instead of seeing recolored stolen characters..

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DBZkrisFhugz
DBZkrisFhugz - - 795 comments

yes YES YES and they will not stop recoloring aura's... pfff.. addon section will be Dirty Again

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34673
34673 - - 1,909 comments

It's always been the case, and if nobody can't make anything, zeq2 will be like that forever. Even your upper model will be copied/recolored.

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DBZkrisFhugz
DBZkrisFhugz - - 795 comments

I will make a Thing. and Zeq2 will be not like that.

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DeadAccountZ
DeadAccountZ - - 329 comments

If I put it to Autosprite, problem solved, well sort of.

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