how did you modified the aura textures, i'm searching how to do since few but i don't find a cfg command or another way except replacing the default textures xd
This Aura model I did not do (1st, 2nd one, afterwards all my auras), the textures though yes... cheap and old, latest ver was via model and Texture sprite aura (The last version didn't work this way exactly though). This is the last ver I ever did in which was never shown to the public, enjoy...
It links aura tags in models to script functions in ".shader" files if i'm right.
>ZaichiZ
Not bad. But the problem with modeled auras is that we see the shape of the model (and even more when aura boost/charge), that's why i didn't go further on mine for now: Moddb.com
INCREDIBLE :O BEST ZEQ 2 MOD EVER !
wow nello this is a amzing I cant wait to play this
is this going to be done soon
noob YOU WONT GET THIS RETARD!!!!!! YOU WANNA GET IT AND SAY IT'S YOURS HUH?PFFFFFFFFFT **** OFF LOSER
It's funny because in the end he got it by annoying Nello X infinity.
hey arnt u dah one that I fighted in dragon ball z budokai tenkaihi 3?
how did you modified the aura textures, i'm searching how to do since few but i don't find a cfg command or another way except replacing the default textures xd
xD i love how high is his power lvl xDDD
Thats bardock's power level in base...
This comment is currently awaiting admin approval, join now to view.
he used modeled aura , and shaded aura
I think it was more like a texture replace on the basic aura + some sprite added in the player's model. Is it right zaichi ?
same thing i said, shaded aura in Tier.cfg , and modeled aura
I don't understand the "shaded"..
//Aura Configuration//
Aura Always Exist
Aura Shaded "blablabla"
This Aura model I did not do (1st, 2nd one, afterwards all my auras), the textures though yes... cheap and old, latest ver was via model and Texture sprite aura (The last version didn't work this way exactly though). This is the last ver I ever did in which was never shown to the public, enjoy...
S9.postimg.org
>DBZkrisfhugz
Ahhh i see, but nope, it's auraShader. :)
It links aura tags in models to script functions in ".shader" files if i'm right.
>ZaichiZ
Not bad. But the problem with modeled auras is that we see the shape of the model (and even more when aura boost/charge), that's why i didn't go further on mine for now: Moddb.com
Delete your Comments. Don't Explain it to PUBLIC. THERE WOULD BE A MASS EDITED ADDONS
How ? Since there's no addons out nothing can be edited... I prefer seeing peoples working like that instead of seeing recolored stolen characters..
yes YES YES and they will not stop recoloring aura's... pfff.. addon section will be Dirty Again
It's always been the case, and if nobody can't make anything, zeq2 will be like that forever. Even your upper model will be copied/recolored.
I will make a Thing. and Zeq2 will be not like that.
If I put it to Autosprite, problem solved, well sort of.