Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu

Report article RSS Feed The Continent is coming closer

Update illustrating new vehicles, Paddington Station, new team members.

Posted by Albatros44 on Dec 29th, 2012



Dear friends,


first of all, we are terribly sorry for the lack of updates, and we feel that we owe you an explanation. Early in 2012, we had a very promising perspective on getting a "foot in the door" to achieve both funding and technical support for this game. Unfortunately, these plans did not work out, so we found ourselves back to square one and more or less had to start thinking and planning it all over again.

By now, the situation has improved a little, as there are alternative solutions taking shape. In the past months, we have been working on:

- code

- character models

- levels

- props

- animations

- music, and

- sound.

We're also very happy to announce that two new members have joined our team: Jamie Keen, a sound designer from the UK, and Patrick Hödl, a prop/texture artist from Austria.

You can see some of his work above, as he is the creator of the streamline locomotives shown in the newspaper.

For the next weeks, we hope to achieve another set of milestones in the development of Zeitgeist; we can't make any promises, but there is reason to believe that we can finish this project succesfully after all.

Thanks to all of you for your support and patience,

the Zeitgeist staff

Post comment Comments
crimson86knight
crimson86knight Dec 29 2012, 10:39pm says:

Keep up the good work! I don't have any doubts on the finished product! This is going to be a very interesting ride. :)

+11 votes     reply to comment
Color-Copycat
Color-Copycat Dec 30 2012, 2:56am says:

Glad to know it's still alive.

+11 votes     reply to comment
to-der-trenches
to-der-trenches Dec 30 2012, 5:25am says:

YEs!

+2 votes     reply to comment
chsignal
chsignal Dec 30 2012, 6:11am says:

I just hope to play it next year.

+1 vote     reply to comment
zonbie
zonbie Dec 30 2012, 11:54am says:

weren't they still using metric units back then? they would have mentioned the speed of the trains in km/hr not mi/hr.

+1 vote     reply to comment
Jonko
Jonko Dec 30 2012, 8:33pm replied:

Wikipedia says that metrication efforts in the UK started in the early 19th century, but the metric system never quite caught on.
En.wikipedia.org

+4 votes     reply to comment
AyCe
AyCe Dec 30 2012, 2:35pm says:

This mod looks so nice! :)

+1 vote     reply to comment
Callinstead09
Callinstead09 Dec 30 2012, 8:26pm says:

A4 Pacific's! Great to see people helping the mod!

+1 vote     reply to comment
Vcc2cc
Vcc2cc Dec 31 2012, 9:20am says:

Good luck guys. Can't wait to play it.

+1 vote     reply to comment
necron15
necron15 Dec 31 2012, 11:24am says:

Sweet another update. Good luck the world your building for this game, it looks fantastic.

+4 votes     reply to comment
Stealthgato
Stealthgato Jan 11 2013, 9:44pm says:

Good luck guys, this mod is really promising and I hope you guys are able to get it completed.

+1 vote     reply to comment
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