Zeitgeist. A single player project set in the futuristic 1930s of an alternate history. Find the masterminds behind the bomb attempt on the founding conference of the League of Nations and dive into a world of devastation, science, secret societies and intrigues. Features: - Dynamic gameplay combining free movement, role playing and action elements. - Realistic locations with a high value of recognition set in several European cities such as London, Venice and Prague. - An entertaining, suspense-packed background story, taken straight from the 2000 pages of three novels. - The unique atmosphere of the 1930s; streamline design, futuristic architecture, zeppelins and neon signs blending with the age of steam, monarchy and industry. - Zeppelins. “... for the wise man looks into space and he knows there is no limited dimensions.” - Lao Tzu
An article about Zeitgeist shown in the German PC gaming magazine "PC ACTION" (www.pcaction.de)
Posted by Albatros44 on Feb 22nd, 2012
After 2009, 2010 and 2011, we were once again subject of a press report by the German "PC Action" gaming magazine (range: 0.45 mill. readers). This is our translation of the article:
"Are these the European Champions of 2012?
German mod makers send you into a fictional, war-ravaged Europe. Save the world!
With Zeitgeist, modders from Germany are working on a special concept. The game which is played in the first-person-perspective (demo release in 2012) will contain elements of an first-person-shooter as well as adventure and role play aspects. The sophisticated background story is set in a fictional 1934. Europe has been shattered by 15 years of war, and a peace congregation in London is expected to herald a global armistice. Then there is a terrible incident, and the journalist Richard Czerny, directed by the player, is all of a sudden responsible for the future of the continent.
A spicy Micture
Mod-author Til 'Albatros' Sichel explains the gameplay: "It's following the guidelines of classics like Deus Ex, games which accomplished leaving the boundaries of the simple shooting game behind them in spite of using the first-person-perspective." You can explore the environment on your own initiative, make your own decisions and choose whether to advance in a hell-for-leather manner, or covert and silent using exotic weapons, poison, deception and camouflage. This sounds exciting!"
Our grattitude goes to Marc Brehme for the encouraging article.