This version of the mod contains complete overhaul for both the vanilla and new units.
Changelog (Vanilla Units)
-Arachnis summoned spiders now can have 1% chance to inflict death with each hit.
-Summoned skeletons now have 25% Black Magic resistance.
-Summoned demons now have projectile immunity while master summoned demons cast Corrosive Cloud on death.
-Stone Gargoyle cost has been reduced from 180 Silver to 150 Silver, and his HP has been increased.
-Human Mage cost has been reduced from 40 Silver and 120 Lenya to 40 Silver and 100 Lenya, and the spell (Shock) damage has been increased.
-Summoned ghosts now have 75% physical damage reduction.
-Treant armour and HP have been increased and he has 150% HP regeneration now.
-Totem HP has been increased
-Veteran cost has been reduced from 120 Silver to 100 Silver
-Devastator cost has been reduced from 150 Silver to 120 Silver, and his HP has been increased.
-Shaikan Bloodmage summoned Wyrm armour and HP have been increased
-Shaikan Wyrm HP has been increased
-Slow Down upgrade for Shaikan Vanguard now also increases both armour and HP.
-Destroyer armour and HP have been increased.
-Spell companions have been greatly buffed.
It doesn't work when I installed it and unpacked in spellforce 2 folder (steam version)
Copy and paste "base" and "addon1" folders that are included in the extracted mod folder into the SF2 main directory, say "yes" to "replace all".
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The problem with resources is that there are too few of them.There are cards where there is 1 silver, grass, stone and one worker digs them for a very long time.Please fix it
Thanks for the feedback, I'll address this problem in the next version.
Hey, is this mod still being made because there is a general problem because I can't play as undead and beasts how to play with this race
You need v0.73 for the Undead, Beastmen and Demons as the subfactions with their own dedicated buildings of the Realm, Pact and Clan respectively, new subfactions only work in FGM (new avatar has to be created) and Skirmish.