The goal of Wolfzone mod is to make a single player freeplay with randomly generated quests/missions. No need to be a surrealistic simulation based on scarcity and pain, just something more fun and arcade style, an immersive walkabout into the zone.
Hello, I moved to X-Ray engine at the beginning of 2016, and after lot of hard work, I was able to import models and meshes I have made for Wolfzone mod to Blender and then to X-Ray engine to re-use them.
I now manage the entire process, so I will stop soon the Wolf:ET Wolfzone mod, release the entire source code and then continue with X-Ray engine.
So, stay tuned in few days...