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The Dark Sense of war, a First-Person Action-Adventure game for Doom III. The current project is a spin-off to "Return to Castle Wolfenstein".

Report content RSS feed First Person Body View... Is it really that Special?

How the First person body view was done? Origin and characteristics? Seriously, take a look to the content... xD

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A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...


1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

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hemebond
hemebond

"So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it."

What does that mean?

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=FF=Sturm Author
=FF=Sturm

It means that it's not actually 'very' hard to implement it on other games not running this engine.
I worked with Source engine and Id tech 3 before, but couldn't manage to implement it... Anyway, I think SMOD already implemented it, right? Also a Wolf:et mod called falcket did it too...

Btw, it's really cool to do melee/kick attacks with the leg, like open doors, break objects and kick enemies from towers xD

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Dnst
Dnst

It has actually been implemented many times in source. Moddb.com and here Moddb.com

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=FF=Sturm Author
=FF=Sturm

Good to know. Going to check that mod (resistance) later. Looks kinda like DOD:S though.

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pvt.Johnson
pvt.Johnson

Looks good!

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AmDDRed
AmDDRed

Emm, mb, it's a silly question, why not placing the player's fov into 3rd person model eyes?

Btw, IMHO, hands are required also - looking at you legs you see not only them, but also hands - at least, beneath the elbows.

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=FF=Sturm Author
=FF=Sturm

You idea is quite right, I did even tried to make use of 3rd person view, but: It's bugged up. Your weapon is not centered on the screen, and when you shot, the bullets don't come from the barrel. Another problem are displayed particles and brass ejection.

About the hands, they are not required, since they are already in the first person weapon view. (sorry for not upload the first person body view with the weapon in use. It also work for melee, so...

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Sebultura
Sebultura

Just reminds me a small thing I did with Quake 4: we wanted a system where the player could use both hands, so I just handled a full separated second "weapon" to use the other model: worked like a charm !

Maybe you could do it the same way (i.e. would be part of the weapon models, so not noticeable with mirrors and also from other players) ?

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Slacker1994
Slacker1994

So does this mean there will be no kicking type attack like in RTCW?

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=FF=Sturm Author
=FF=Sturm

Of course there is melee kicking attack.

This is just an enhancement to be able to see player's body from the player view.

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