The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The Dark Sense of war, a First-Person Action-Adventure game for Doom III. The current project is a spin-off to "Return to Castle Wolfenstein".

Report article RSS Feed First Person Body View... Is it really that Special?

How the First person body view was done? Origin and characteristics? Seriously, take a look to the content... xD

Posted by =FF=Sturm on Oct 21st, 2011

A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).

2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).

So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.

Post comment Comments
hemebond Oct 22 2011 says:

"So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it."

What does that mean?

+6 votes     reply to comment
=FF=Sturm Author
=FF=Sturm Oct 22 2011 replied:

It means that it's not actually 'very' hard to implement it on other games not running this engine.
I worked with Source engine and Id tech 3 before, but couldn't manage to implement it... Anyway, I think SMOD already implemented it, right? Also a Wolf:et mod called falcket did it too...

Btw, it's really cool to do melee/kick attacks with the leg, like open doors, break objects and kick enemies from towers xD

+2 votes   reply to comment
Dnst Oct 26 2011 replied:

It has actually been implemented many times in source. and here

+3 votes     reply to comment
=FF=Sturm Author
=FF=Sturm Oct 27 2011 replied:

Good to know. Going to check that mod (resistance) later. Looks kinda like DOD:S though.

+2 votes   reply to comment
pvt.Johnson Oct 22 2011 says:

Looks good!

+3 votes     reply to comment
AmDDRed Oct 22 2011 says:

Emm, mb, it's a silly question, why not placing the player's fov into 3rd person model eyes?

Btw, IMHO, hands are required also - looking at you legs you see not only them, but also hands - at least, beneath the elbows.

+4 votes     reply to comment
=FF=Sturm Author
=FF=Sturm Oct 22 2011 replied:

You idea is quite right, I did even tried to make use of 3rd person view, but: It's bugged up. Your weapon is not centered on the screen, and when you shot, the bullets don't come from the barrel. Another problem are displayed particles and brass ejection.

About the hands, they are not required, since they are already in the first person weapon view. (sorry for not upload the first person body view with the weapon in use. It also work for melee, so...

+3 votes   reply to comment
Sebultura Dec 5 2011 says:

Just reminds me a small thing I did with Quake 4: we wanted a system where the player could use both hands, so I just handled a full separated second "weapon" to use the other model: worked like a charm !

Maybe you could do it the same way (i.e. would be part of the weapon models, so not noticeable with mirrors and also from other players) ?

+2 votes     reply to comment
Slacker1994 Aug 4 2012 says:

So does this mean there will be no kicking type attack like in RTCW?

+2 votes     reply to comment
=FF=Sturm Author
=FF=Sturm Aug 11 2012 replied:

Of course there is melee kicking attack.

This is just an enhancement to be able to see player's body from the player view.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Doom III Icon
Doom III
Developed By
Send Message
Release Date
Mod Watch
Track this mod
Report Abuse
Report article
Related Games
Doom III
Doom III First Person Shooter