Beta 1.7 Release of Wolf Coop, this version includes a rebalance of the reviving mechanic, some small fixes and quality of life, a setting for permanent flares and finally a setting to let a server automatically load the last map that was being played when booting it up.
===============================
1. Quick mod description
2. Install Guide
3. Settings Info (Full List in ReadMe)
4. Admin Commands
5. What's New?
6. Planned Features
1. What is Wolf Coop?
_________________
Wolf Coop is a vanilla Coop Game mode that adds a lot of Quality of Life settings for Gameplay, a reworked HUD & Scoreboard, and a better Admin Login system.
It also comes with Lives and Checkpoint systems that are customizable to offer different types of experiences.
(While mainly a coop mod, it is fully functional for SinglePlayer as well!)
2. How to Install
_________________
To Install the mod, place all the files present in this folder into your Unreal's System folder, simple as that
3. Settings
_________________
As already mentioned, the mod comes with a lot of Settings for the server owner,
they can be changed through either the AdvancedOptions in game or WolfCoop.ini.
Check the list at the bottom of the ReadMe for more information on each setting!
(A brief explanation of most of the settings is also present in the Default WolfCoop.ini included in the zip file)
4. Admin Login & Commands
_________________
Also already mentioned, the mod features an enhanced Admin system, allowing you to login without having to reconnect and having many useful commands.
---!!!Remember to set up the Admin Passwords in the AdvancedOptions or in your WolfCoopAdmin.ini before hosting publicly!!!---
A quick list and explanation of the new Admin commands:
Login Password - This lets you login as an Admin (Replace Password with your actual Admin Password)
Buddha - Prevents Death and stops damage at 1HP instead
GrantAdmin ID AdminLevel - Grants another player an Admin level
SummonP ID - Teleports Player to you
GoToP ID - Teleports you to Player
Restart ID - Respawns Player
Revive ID - Revives dead Player
Resize ID Amount - Scales a player to make them bigger or smaller
GrantGod ID - Gives Player God Mode
WipeItems ID - Deletes Player's Items
Slap ID Damage Momentum - Damages and Pushes Player
Kill ID - Instantly Kills Player
Kick ID - Kicks Player
AddStart - Adds a PlayerStart at your location
RemoveStarts - Removes all PlayerStarts
SkipMap - Skips the current map
RestartMap - Restarts the current map
Admin SetA Actor Range Property - Allows you to change the properties of Actors in the map without changing the default values
Admin TSetA - Like Admin SetA but will target only the Actor you're staring at
AdminAddCheckpoint Type Radius Height EventTriggered EventTag - Adds a checkpoint and saves it to the list (Checkpoints can also be summoned temporarily instead)
I do not take credit for ModifyActor's code! (Admin SetA, Admin TSetA)
I believe the original author is CodeX, but can not confirm
You can check Player IDs in the Scoreboard at any time,
Certain commands are locked behind higher levels of Admin,
And you can always access the full list of commands in game by typing "Help"
5. What's New in Beta 1.7?
_________________
---1.72---
Fixed Spectating after reaching the End not cycling through other players properly
Fixed dying while reviving someone allowing you to keep reviving and then getting the Reviving bar stuck on your screen
Fixed color for Reviving bar not changing smoothly
Fixed Checkpoint Relocate not working when some unrelated settings were on/off
Fixed vanilla Stinger ammo & projectile textures being too dark in 227j42
---1.71---
Fixed an incompatibility issue with 227i
---1.70---Reviving a Player is no longer instant and requires you to stand near the respawn ghost until revive
A message explaining how to Vote End shows up in chat if chat end votes are enabled
Added a setting to automatically load the last map the server was on when booting a server up
Added a setting to make Flares last permanently
Fixed "Hurry Up!" message showing up when playing alone with the Punish End Timer setting
6. Planned Features
_________________
Headshot and crits settings, Built in map voting, Built in map rotations, counting Assists for kills, Neutral Maps, Souls-Like Player Invasions, Survival Mode for Deathmatch Maps
===============================
Check the ReadMe for more information on the various settings!