Wivenhoe is a prelude to the events of Half-Life 2 and explains various events and locations from within the game itself. The player takes part in a coordinated civilian uprising to prevent the shelling of Ravenholm, the last bastion held by the civilians in City 17. Wivenhoe is a Combine-controlled dam facility upriver from City 17 and the environments consist of the spillway, dam wall, indoor facility and a bridge across the ravine. These environments incorporate stealth, action and horror gameplay.

Description

This patch fixes most issues related to engine branch incompatibility and is designed to run using the latest "Beta" of Source SDK Base 2013 Singleplayer. Instructions on how to install and use it are within the archive.

Preview
Wivenhoe: TFOR Patch - Source SDK 2013
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malortie Author
malortie - - 493 comments

If you have any questions related to this patch, please let me know.

Criticism & suggestions are greatly appreciated.

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Fast_Train
Fast_Train - - 588 comments

The first map just imposible. It was so easy back in 2006. Somehow I made it to barrel part, but after this I couldn't progress without "notarget". It doesn't matter how accurate I push the barrel, cops always spot me. Like FoW changed.

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malortie Author
malortie - - 493 comments

@Fast_Train

I had to recompiled every level at the exception of the first level in this mod due to other problems that would cause crashes.

I have not modified any skill values so the difficulty should not be affected.

I recommend that you take a look at this playthrough.

Reply Good karma+1 vote
Fast_Train
Fast_Train - - 588 comments

The first map just imposible. It was so easy back in 2006. Somehow I made it to barrel part, but after this I couldn't progress without "notarget". It doesn't matter how accurate I push the barrel, cops always spot me. Like FoW changed.

Reply Good karma Bad karma+1 vote
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