This mod has been designed to greatly improve your immersion within the Witcher world. Many aspects of the HUD have been removed because they have live, in-game counterparts that can deliver the same information to you in a much more natural way. The end result is a much more fluid experience that makes you feel much more like you are playing as a Witcher because you are forced to look into the world for the information that you need rather than it being spoon fed to you by the heads-up-display. You will now need to look at the sky if you want to know the time of day or night, look at the wounds on your enemy's body to determine how much health he has remaining, look at Geralt's stance to know what fighting style you are currently using, and use your rhythm and intuition to know when to strike. The end result is the deepest experience of immersion in The Witcher that you have ever had.

Features:

- All HUD elements that were not entirely necessary have been removed. This not only gives you more real estate on the screen to view this beautiful game, but also immerses you deeper within the role of playing as Geralt the Witcher. You will need to think as a Witcher does and gain a deeper understanding of the visual cues that the game give to you in order to survive. The HUD will no longer hold your hand and tell you what time of day it is, what fighting style you are using, or how much health your currently targeted enemy has. The only HUD elements that are left are: the medallion, the stat bars, any current buffs, and your quick slots.

- Every combat related icon has been removed from the HUD, including those that tell you which weapon you are currently wielding and what fighting style you are in. You will now need to know what each fighting style's default "stance" looks like so you can always know the style you are using based on how Geralt is holding his sword. This takes a small amount of time getting used to, but increases your level of immersion in the game.

- The circular health bars that would normally appear on the ground below your targeted enemy and other NPCs have been completely removed from the game. You will now need to judge an opponents health based upon the visual damage that you have done to them. This requires you to have the "Visual Wounds" installed that is part of the new 1.5 patch, or if you haven't upgraded to 1.5 you can install the Visual Wounds mod that is a part of Flash's FCR mod. With the health bars removed, combat feels much less video-gamey and a bit more realistic.

- The mini map has been removed from the HUD, simply because it is not needed and takes up much space, as well as reducing your level of immersion since every HUD element that is common in video games can break the immersion at times. In addition, the small time of day monitor that appears next to the mini map has also been removed. You will now need to use the position of the sun and the moon to determine what the time may be. This simple change works well because of the realistic day/night cycle system that is already in the game.

- The visual "sword flare" that occurs just before you should press the attack button again to continue a combo has been removed. Now the only indicator you will have as to when to strike will be the sound of your sword slicing through the air at the end of your attack and your own internal rhythm. Those of you who are avid Witcher players will have no problems switching to this system because you already know the timing precisely, and will find it much more appealing with the visual
indicator gone due to the increased immersion. Geralt doesn't need to see a sword flare to know when to hit his enemy again, and now neither do you.

Note: This mod also removes all sign icons from the HUD. You will need to know your sign hotkeys by heart or learn them after installing this mod.

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The Witcher: Extreme Immersion Mod - Full DL

The Witcher: Extreme Immersion Mod - Full DL

Full Version

This is the full download for the Extreme Immersion Mod which contains all required files. Refer to the readme.txt for installation instructions.

Post comment Comments  (0 - 10 of 13)
seaque
seaque - - 3 comments

Great mod. It would be perfect if we could change what to delete and keep easily, at least a ReadMe file that explains.

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Guest
Guest - - 690,797 comments

Hi I would like to just use no circular health bars under characters. What file should i use?

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Guest
Guest - - 690,797 comments

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Guest - - 690,797 comments

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Mkilbride
Mkilbride - - 2,784 comments

I want to use it, but there are some things I'd like to keep, so it's hard to.

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vinhphong
vinhphong - - 1 comments

Thank for share

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curiouskoala
curiouskoala - - 1 comments

I'm a bit late to the party on this one, but was wondering: is there any way to get rid of the medallion as well? I invis-ed the associated .dds files, but ended up with an un-textured 3D wolf medallion instead of no medallion. Is it possible to invisthe 3D rendering too?

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Thoric
Thoric - - 1 comments

Which is the file that removes the target circles, since i want to only remove them and the sword flare?

nvm, it's the fx_kolo ones

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Emperors_Fist
Emperors_Fist - - 1,092 comments

I like the ideas but perhaps you should make in the installer some sort of choice wich paticular parts the user wants to be removed. Just my idea because I would remove all but the flashing sword to do the combos. I am not THAT good to know by instinct...

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Emperors_Fist
Emperors_Fist - - 1,092 comments

sorry my bad, there is no installer. Yrt still there should be some description what files are for the hud removal, the health circle removal, ect...

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Roxtar Creator
Roxtar - - 7 comments

After installing this mod, remove the file "fx_trailfinis01" to keep the sword flare.

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