This is a custom campaign for freelancer. It tells the story of the Orin Federation's newest conflict.
-Voice acting is pretty bad(1. same voice for all characters. 2.No motivation in voice. 3. No background static and image that is usual with freelancer.)
-Too many ships in mission, some wrong placed.
-Some missions too easy, some extremely hard(there is not difficulty balance).
-No dynamic armament system.
I'd just like to start this off by saying that, this is meant to be constructive criticism. I'm not trying to be an ******* :). When I first started playing this, I had high hopes for it, due to its positive reviews. I, honestly, don't understand where that feedback came from. The combat became more infuriating the farther I progressed, there were FAR too many missiles, and by the time I realized that I needed to constantly have my cm dropper switched on to have even the slightest chance of survival, I was dead. I ended up getting so frustrated by it all, that I didn't even finish the story. I don't mean for this to sound rude, but do you realize that the player is supposed to live? Oh, and don't even get me started on the voice acting.
Pros: Blowing **** up & piloting the Anubis
Cons: Absurd number of missiles/mines, cringy voice acting,
repetitive & aggravating gameplay,
lack of loadout/ship customization, poor level design
campaign always nice
At first look, Wings of the Federation was a great surprise to the Freelancer modding community. While Singleplayer campaign changes have been done before, no one had done so much to it like masternerdguy has. Completely new sector, new factions, new storyline (not related at all to the vanilla campaign) even voiceovers, this mod brought a whole new form of modification to Freelancer.
Starting a new game in Wings of the Federation, you are instantly jumped into action, fighting groups of enemies with small breaks in the action, allowing the player to refresh, before jumping them back into the fight. This proved to be one hell of a gamble in a game built for small periods of action with lots of travelling, one which turned out to be a rather great change.
However, this is also the biggest downfall of the mod. Removing the feature of which the game thrives on, freedom. Freedom which allows you to do just about whatever you want. This alone removes any form of replayability, which unfortunatly brings the score down.
The difficulty scale on this is pretty consistant. All ships will always have the same loadout, your opponents will always have the same ships. The only real difficulty changes is the type of ship you will fight against, which is not often, and the amount of ships that you will fight.
This mod is full of creativity. No system is based in vanilla systems, factions have nothing to do with vanilla factions. Even the infocards of the ships are different from Vanilla. The only thing that is the same is environment colours and ships designs.
Map Design: 9
As stated before, all systems are different. The only real beef is that almost everywhere you fly is crowded with asteroids or other small space areas.
Completely seperate from Vanilla, nothing to do with aliens. Only problem is replayability, which is very small
This is a great mod, different but great! I give it: 8.4 (Rounded to 8)
It was incredible, filled with total sci-fi action, it needs a sequel and a higher rating!!! (Mod of the Year)
All I can say is this is good work. Can't say anything bad about it especially since that guy did a hell of a good job...and probably lost many hours at this. I had fun playing it.
its a very fun campaign
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