Those amongst you may remember a Star Trek Armada 1 mod that was made many years that went unfinished (it was aprox. 75% completed). Well with a new game and game engine to mod comes a bigger and, hopefully, more complete version. WCI is now being slowly compiled for the Star Wars Empire at War expansion and is going to be solely a space based conversion. We are recreating a majority of the stock WC models to better fit the needs of the game engine and there is going to be significant usage of the capital ship fighter launch capabilities. There is going to be extensive changes to as much of the game as possible and news updates will be posted here, so stand by...... and stay tuned.

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Add media Report RSS Nephillim Starbase (view original)
Nephillim Starbase
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mapayne Author
mapayne - - 621 comments

Just something quick to prove that work goes on. The third race has been decided as the Nephillim (I have something else planned for the Border Worlds). This starbase will provide access to the Nephillims ships and upgrades. Now before anyone mentioned it, yes I know this is the actual Nephillim Relay from Prophecy, but the other structures from the original Invasion mod were, to put it simply, rubbish. This has been scratch built using the references from WCNews as well as the texture I already had (which was also mapped onto the model). Poly count is under 7500 so its well within tollerances for a single usage model. The basic idea behind this structure is that it has the ability to launch "spore" like creatures who can latch onto asteroids. These are then hald within a gravity type distance and would "orbit" the central structure. These spores are also capable of firing Nephillim style weapons so eash asteroid also acts as a heavy "turret". Upon the structures destruction the spores will also detonate and destroy the asteroids they inhabit. The structure itself is also armed with smaller weapons than the spores so can defend itself directly.

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!!Nova!!
!!Nova!! - - 460 comments

nice

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