Heavy additions for this custom whole map dynamic mission for ArmA3. Added virtual distant battles, item gathering from houses, new types of zones, improved crate loading system to trucks, much better performance and much more. See the change log.
Change Log:
1.51:
-Player may now pick up objects from houses (with Shift+8), related tasks added for that (hunger, thirst, sickness), added task for tiredness, found valuable objects also give prestige
Remade crate loading to trucks (dialog+new custom key) + new civ task for it
-New virtual battles (camp/strategic point/supply line/vehicle zone battles are now solved with the new virtual way (if player stays far away))
-All nearby guardposts now matter and what they have (what type of static weapons and AI teams)
-Many new zone types (boats, choppers, medic, support, mortar, artilley...) added
-Much face lift with markers (more proper looking symbols instead of marker areas)
-Attack/defend-event virtualbattle tweaks (added the default static weapons - less likely enemy captures the camps from you virtually)
-Main tasks are all now dynamic, fixed one TM ignoring issue, added counterattack task, civ intel, civ dialog depend on Rship, more safe respawn, new vehicle/UAV zones, button to steal cars, slow dialog issue fixed, added better chopper transport (support menu)
-Called enemy support comes after you with bigger unaccuracy
-Some less paradropping enemy, little less skilled enemies, some less fireplaces in villages
-Much other optimizations, tweaks, fixes