A Dynamic Whole Map SP/COOP mission focusing on smooth performance, offering wide customization options and full freedom for gameplay in random generated world events that react on player's actions. Where ever you go, there is life and events to see depending local relationship values and what kind of enemy/friendly installations there happens currently to be. Capture factories, piers, power plants to get resources faster to custom build AI guarded guardposts with custom easy-to-use constructing system or spend it to call more support that you can high command if wanted. Or drive any land vehicle, chopper or plane, capturing dynamic generating zones around map. Keep local civilians happy by commiting tasks for them or turn them rioting by raiding villages for more resources. Experience the campaign long mission run by over 400 scripts that are constantly updated and expanded.

SPECIAL THANKS:
-Benjamin "Jin" Pratt for Voice-Acting (WIP) in Civ Conversations
-Elliott "Snaked" Jordan" for Voice-Acting (WIP) in Attack/Defend-events
-ss3goku0001 for Text Improvements

MOD SUPPORT
-Use any weapon/clothing/unit/vehicle/chopper/plane addons you want
-Mission can be played also on Chernarus or Takistan, just rename the pbo file to e.g. WLA.Chernarus.Pbo (need to have the island installed, e.g via AiA-mod), more map support soon.

Mission is taking part in official Make ArmA Not War-competition, if enjoying the concept please consider to support/vote here:
Makearmanotwar.com
WORK IN PROGRESS. MORE TASKS AND FEATURES COMING THROUGH 2014

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0 comments by SaOk on Jun 10th, 2014

The latest Whole Lotta Altis mission version 1.994 comes with ability to yell at enemy making them surrender in certain conditions. POWs can be moved to built cells to bring more resources and unwanted visitors.


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Makearmanotwar.com

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SP WLA Amalgamation

SP WLA Amalgamation

Jun 9, 2015 Full Version 4 comments

The latest version of the SP mission (Whole Lotta Altis is now WLA Amalgamation). Includes much optimizations and new features including AI team-member...

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WLA Addon

Jun 9, 2015 Full Version 1 comment

Required addon for the latest WLA Amalgamation mission version. Includes needed custom location classes to run certain features in the mission. Also custom...

SP Whole Lotta Altis (1.9992)

SP Whole Lotta Altis (1.9992)

Mar 25, 2015 Full Version 3 comments

New Whole Lotta Altis dynamic whole map ArmA3 SP mission version with more optimizations, platoon AI/type additions, constructed object placement corrections...

SP Whole Lotta Altis (1.9991)

SP Whole Lotta Altis (1.9991)

Feb 22, 2015 Full Version 1 comment

New Whole Lotta Altis dynamic whole map ArmA3 SP mission version with new artillery/mortar calling system, map platoons have now ammo/fuel/damage states...

SP Whole Lotta Altis (1.999)

SP Whole Lotta Altis (1.999)

Feb 6, 2015 Full Version 5 comments

New Whole Lotta Altis dynamic whole map ArmA3 SP mission version with new local AI, performance, more supported maps (Bornholm,Napf...)/mod templates...

SP Whole Lotta Altis (1.9971)

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Oct 27, 2014 Full Version 13 comments

New Whole Lotta Altis dynamic whole map ArmA3 SP mission version with many new objectives, more performance optimizing and other tweaking/fixing. The...

Post comment Comments  (0 - 10 of 42)
PotatoQuestion
PotatoQuestion Aug 30 2015 says:

So I have the same question with NoobKiller1980. When i start the scenario, the game loads and then a message pops up saying "You cant play this mission. It´s depended on downloadable content that has been deleted. A3_ARMA_F_EPB_MBT_03, A3_AIR_F_EPC_PLANE_CAS_02.I saw the answer you gave to him but could you please explain to me the steps more simplified? Because im new with the modding in arma 3.Thanks for your time.

+1 vote     reply to comment
SaOk Creator
SaOk Aug 30 2015 replied:

When playing the mission, always save using the button in shift+1 wla menu. That creates my own savegame file (also pressing 0-0-0 or using autosave system from shift+1 options, create that file). It can be loaded when restarting the mission in scenarios menu. Once the mission loads, it let you choose to continue your old mission progress. My save-system also reset possible performance leaking away so its better to use it.

+1 vote   reply to comment
PotatoQuestion
PotatoQuestion Aug 31 2015 replied:

Sorry but have not been in the stage where you can save your game. When i am at the main menu i press "play"->"scenarios"->"WholeLottaAltis" and the game loads to 100% and after that it returns me into the scenario menu and displays the message. Any ideas ? Again thanks for your time.

+1 vote     reply to comment
SaOk Creator
SaOk Aug 16 2015 says:

I have been working the last 3 months on own unreal engine 4 game that hope fully gets ready for release during winter. You can find pics and videos here (very WIP and much placeholders still):
Imgur.com
Youtube.com

WLA is quite halted. Have had plans to continue work on it later, but cant forgive BIStudio the fact that they sold my 1 year hard work for few second extra publicity for the partners in MANW competition. I have been very active in arma community for 8 years, but they think its okay not to comment anyway how they liked my entry. Community which is the target audience picked my as the favorite but completely silent jury
drop it from top 3. I dont see I got fair change in that competition at all. So most likely I will boycot the studio from now on.

+1 vote   reply to comment
NoobKiller1980
NoobKiller1980 Aug 9 2015 says:

Hey
Thank you for the mod. I have a problem, I can´t play the mod and every time I start it loads at first but then a windows shows up saying "You cant play this mission. It´s depended on downloadable content that has been deleted. A3_ARMA_F_EPB_MBT_03, A3_AIR_F_EPC_PLANE_CAS_02.
Please help!

+1 vote     reply to comment
SaOk Creator
SaOk Aug 16 2015 replied:

The used mod seems to have bad config. You can still start the mission By restarting it. If you have saved in shift+1 menu, you can then continue where you were. There is button appearing for that when mission starts. It loads your progress, but more GTA way (if you were standing next to bunny, the bunny no more exist).

+1 vote   reply to comment
Guest
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SaOk Creator
SaOk Jun 22 2015 replied:

You can toggle that off in shift+1 menu. Also auto-medic.

+1 vote   reply to comment
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Guest Jun 15 2015 says:

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SaOk Creator
SaOk Jun 9 2015 replied:

Strange. If mission restarting dont work (you can load mission progress at mission start, if you have saved in shift+1 menu/or pressed 0-0-0).

Would also try to verify mission files in steam (right click arma3 -> properties -> few pages right) and remove mods to see if those affect. Normally that issue shouldnt happen.

Currently having hiatus with the game and focusing on unreal engine 4, but mission updates sooner or later. Will upload the latest current mission file and wla addon here in few moments.

+2 votes   reply to comment
CaloNord
CaloNord Jun 9 2015 replied:

Alright! That seems to have fixed it! :) You have my thanks! :D

Just as a curiosity, is there anyway to play RHS as the Russians? With the Americans as the enemy?

Cheers! :)

+1 vote     reply to comment
SaOk Creator
SaOk Jun 10 2015 replied:

Thanks :), its not yet possible to change side. It would need heavy changes in scripts. But would be fun to add that or have separate mission for playable opfor.

+2 votes   reply to comment
CaloNord
CaloNord Jun 12 2015 replied:

Actually, as it turns out, you already wrote the tools needed. In the mods section I went through and removed everything from all the sides and remade the list, making BLUFOR a Russian faction and OPFOR the Nato faction. :) It's a little time consuming the first time through, took around an hour but the fact you can save lists makes it easy to do next time! :)

Brilliant brilliant work! :)

+1 vote     reply to comment
SaOk Creator
SaOk Jun 13 2015 replied:

I am afraid there is fixed side in config that cant be changed in mission side. So if switching the classes upside down AI have difficulties to detect enemy/friendly sides correctly when vehicles are used.

+1 vote   reply to comment
CaloNord
CaloNord Jun 13 2015 replied:

Yes I noticed that! Somewhat annoying isn't it. I was wondering why everyone flatly refused to shoot at each other. It was somewhat eerie. . . Everyone seemed extremely confused.

+1 vote     reply to comment
SaOk Creator
SaOk Jun 14 2015 replied:

It is. If it wouldnt be locked in configs could allow playing any side and have custom side set instantly. Now would need to do days of work to convert the mission to be playable as opfor.

+1 vote   reply to comment
CaloNord
CaloNord Jun 14 2015 replied:

You would think they would have designed the game to be a little more flexible to begin with. Not everyone wants to NATO forever! :)

+1 vote     reply to comment
CaloNord
CaloNord Jun 10 2015 replied:

I would agree with that! Playing Russia against the US would be a refreshing change, at least for me! :)

+1 vote     reply to comment
CaloNord
CaloNord Jun 9 2015 replied:

Lovely! :) I shall try out a few things and get back to you! :)

You created a piece of art here that has totally revitalized ArMA 3 for me! :)

Many thanks!

+1 vote     reply to comment
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SaOk
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Release Date
Released Aug 31, 2013
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Tactical Shooter
Theme
War
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Single Player
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@ArmA3Resist @Arma3official That is like 10-12 hours each day from Arma3 Alpha. :)

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