A Dynamic Whole Map SP/COOP mission focusing on smooth performance, offering wide customization options and full freedom for gameplay in random generated world events that react on player's actions. Where ever you go, there is life and events to see depending local relationship values and what kind of enemy/friendly installations there happens currently to be. Capture factories, piers, power plants to get resources faster to custom build AI guarded guardposts with custom easy-to-use constructing system or spend it to call more support that you can high command if wanted. Or drive any land vehicle, chopper or plane, capturing dynamic generating zones around map. Keep local civilians happy by commiting tasks for them or turn them rioting by raiding villages for more resources. Experience the campaign long mission run by over 400 scripts that are constantly updated and expanded.

SPECIAL THANKS:
-Benjamin "Jin" Pratt for Voice-Acting (WIP) in Civ Conversations
-Elliott "Snaked" Jordan" for Voice-Acting (WIP) in Attack/Defend-events
-ss3goku0001 for Text Improvements

MOD SUPPORT
-Use any weapon/clothing/unit/vehicle/chopper/plane addons you want
-Mission can be played also on Chernarus or Takistan, just rename the pbo file to e.g. WLA.Chernarus.Pbo (need to have the island installed, e.g via AiA-mod), more map support soon.

Mission is taking part in official Make ArmA Not War-competition, if enjoying the concept please consider to support/vote here:
Makearmanotwar.com
WORK IN PROGRESS. MORE TASKS AND FEATURES COMING THROUGH 2014

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0 comments by SaOk on Jun 10th, 2014

The latest Whole Lotta Altis mission version 1.994 comes with ability to yell at enemy making them surrender in certain conditions. POWs can be moved to built cells to bring more resources and unwanted visitors.


Moddb.com
Makearmanotwar.com

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Post comment Comments  (0 - 10 of 36)
Guest
Guest Jun 21 2015, 9:49am says:

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SaOk Creator
SaOk Jun 22 2015, 12:50pm replied:

You can toggle that off in shift+1 menu. Also auto-medic.

+1 vote   reply to comment
Guest
Guest Jun 15 2015, 10:25am says:

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Guest
Guest Jun 5 2015, 2:37am says:

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SaOk Creator
SaOk Jun 9 2015, 6:32am replied:

Strange. If mission restarting dont work (you can load mission progress at mission start, if you have saved in shift+1 menu/or pressed 0-0-0).

Would also try to verify mission files in steam (right click arma3 -> properties -> few pages right) and remove mods to see if those affect. Normally that issue shouldnt happen.

Currently having hiatus with the game and focusing on unreal engine 4, but mission updates sooner or later. Will upload the latest current mission file and wla addon here in few moments.

+2 votes   reply to comment
CaloNord
CaloNord Jun 9 2015, 8:16pm replied:

Alright! That seems to have fixed it! :) You have my thanks! :D

Just as a curiosity, is there anyway to play RHS as the Russians? With the Americans as the enemy?

Cheers! :)

+1 vote     reply to comment
SaOk Creator
SaOk Jun 10 2015, 11:26am replied:

Thanks :), its not yet possible to change side. It would need heavy changes in scripts. But would be fun to add that or have separate mission for playable opfor.

+2 votes   reply to comment
CaloNord
CaloNord Jun 12 2015, 10:05am replied:

Actually, as it turns out, you already wrote the tools needed. In the mods section I went through and removed everything from all the sides and remade the list, making BLUFOR a Russian faction and OPFOR the Nato faction. :) It's a little time consuming the first time through, took around an hour but the fact you can save lists makes it easy to do next time! :)

Brilliant brilliant work! :)

+1 vote     reply to comment
SaOk Creator
SaOk Jun 13 2015, 6:13pm replied:

I am afraid there is fixed side in config that cant be changed in mission side. So if switching the classes upside down AI have difficulties to detect enemy/friendly sides correctly when vehicles are used.

+1 vote   reply to comment
CaloNord
CaloNord Jun 13 2015, 8:18pm replied:

Yes I noticed that! Somewhat annoying isn't it. I was wondering why everyone flatly refused to shoot at each other. It was somewhat eerie. . . Everyone seemed extremely confused.

+1 vote     reply to comment
SaOk Creator
SaOk Jun 14 2015, 7:26am replied:

It is. If it wouldnt be locked in configs could allow playing any side and have custom side set instantly. Now would need to do days of work to convert the mission to be playable as opfor.

+1 vote   reply to comment
CaloNord
CaloNord Jun 14 2015, 4:18pm replied:

You would think they would have designed the game to be a little more flexible to begin with. Not everyone wants to NATO forever! :)

+1 vote     reply to comment
CaloNord
CaloNord Jun 10 2015, 12:25pm replied:

I would agree with that! Playing Russia against the US would be a refreshing change, at least for me! :)

+1 vote     reply to comment
CaloNord
CaloNord Jun 9 2015, 12:54pm replied:

Lovely! :) I shall try out a few things and get back to you! :)

You created a piece of art here that has totally revitalized ArMA 3 for me! :)

Many thanks!

+1 vote     reply to comment
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ARMA 3
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SaOk
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Release Date
Released Aug 31, 2013
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Style
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Tactical Shooter
Theme
War
Players
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