"What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area of the Great Lakes in the postapocalyptical USA, the years which passed after the great war can be counted on a few hands and toes, so one can assume not much time passed since then. It will be a big part of the game to just survive, try to come by, to be part of this harsh world.

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Underling Character Info
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VooV Dec 15 2011 says:

Very impressive.

+3 votes     reply to comment
|Tyler| Dec 16 2011 says:

Oh wow...that's creepy... :o

+3 votes     reply to comment
Shadowkiller91234567 Jan 4 2012 says:

Way more scarier than a Deathclaw

+3 votes     reply to comment
johndb Mar 29 2012 says:

Why that good sir, why that is just terrifying.

+2 votes     reply to comment
Euse Apr 22 2012 says:

Looks enven more creepy than S.T.A.L.K.E.R

+1 vote     reply to comment
Shadowkiller91234567 May 13 2012 says:

Underlings aka ghost of pre america, formed when the nukes hit them turning them into grotesque creatures who still carry the memories and the suffering of the great war. What you guys think?

+2 votes     reply to comment
Kalga Apr 1 2013 replied:

Tragic [lore wise speaking].

Make for some good heart breaking moments if the player can listen to some of their stories of the pre-war days...

+1 vote     reply to comment
Butthurt Jul 24 2012 says:


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Hang-Lip Feb 19 2013 says:

I liken high pitched squeals/sounds to this bed wetting terror.

Maybe a morale check? causes player to flee/panic.

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BrokenVegas Aug 8 2013 says:

Thats one creepy looking monster.

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Description of one of the new creatures in the game, an entirely new critter type/model.

*Note* - the painting used at the bottom left was not created by me. I could not find the author of it anywhere - so if you read it here and don't want your artwork showing up in my mod - I will ofcourse immedeately remove it. ;)

Dec 14th, 2011
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