"What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area of the Great Lakes in the postapocalyptical USA, the years which passed after the great war can be counted on a few hands and toes, so one can assume not much time passed since then. It will be a big part of the game to just survive, try to come by, to be part of this harsh world.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Snowy Wasteland #2
embed
share
view previous next
 
Post comment Comments
adfjkndjklnhdfs
adfjkndjklnhdfs Feb 19 2012, 5:16pm says:

that is amazing, how so you make this?

+1 vote     reply to comment
SurfSolar Author
SurfSolar Feb 19 2012, 5:30pm replied:

Thanks AudioGhostX ! I usually create a small heightmap in a 3d program first and experiment with ground textures. When I am fine with a texture combination I found, I "draw" soil, snow or those paths you can see there on it in photoshop. Then I look at the existing Fallout scenery art and look which ones could be added to the "scene". When I am done with this, I render new stuff (the trees, grass or this container you can see there) and draw shadows in Photoshop manually. Then I export the map into lots of smaller images, import it into my mapper tool and implement text descriptions and such to the objects I place. Most time consuming thing is always to cut the images and import it to my tools. =)

+4 votes   reply to comment
HeartofShadows
HeartofShadows Feb 19 2012, 6:04pm says:

Very desolate and beautiful.
Truly a step above fallout.

+3 votes     reply to comment
TheLeadHead
TheLeadHead Feb 20 2012, 7:43am says:

The electricity poles don't have shadows... Not like I'm saying this looks bad, but just wanted to point it out for no reason.

Also, is the "black and white"-ish filter actually real-time or is it just added on top of the picture? Looks great nonetheless!

0 votes     reply to comment
Bielow
Bielow Feb 20 2012, 12:53pm says:

Simply beautiful!

+2 votes     reply to comment
Dagnir
Dagnir Apr 16 2012, 6:14pm says:

Just noticed that many of the shadows have different directions. :)

But it looks astonishing anyway, don't waste your time re-doing it, just make more! Really looking forward to play this, the most beautiful thing so far created on the FOnline engine.

+1 vote     reply to comment
BrokenVegas
BrokenVegas Aug 8 2013, 9:48am says:

Just amazing.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

A new screenshot of a location I am still working on at the moment, you should know parts of it from an older screenie. I wanted to show how locations, graphics and look change over time.

Image Details
Type
Demonstration
Date
Feb 19th, 2012
Size
1600×1200
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only