Derek's father worked in top secret Research facility. Before the war (was later called a 7 Hour War) he was lost in this chaos... 20 Years later in Eastern Europe Derek works in Resistance's demolition squad, exploding the railroads and transport nodes of Universal Union. One time his squad was betrayed, after they found a giant transport station under the City 17. Derek surrended and sent to Nova Prospect...

Report article RSS Feed Rebel story Episode Two

So, hello everyone, after a small rest I begining making Rebel Story Episode Two...

Posted by _LSh on Jan 27th, 2011

So, hello everyone, after a small rest I begining making Rebel Story Episode Two.

Now I am tell you about some new features that will be waiting you in episode two and about it at all.
At first It called "Highway 17a"(work name).
Here what will be in next episode.
In this time action place will be mountain road to c17 canals.
Secondly, I think to add combine sniper riffle, which replace the crossbow(but it just a plannes).
Thirdly I tell a bit about new effects, I am updating old hl2 rain, adding some particle, but it doesnt work as I want,but I am working on it.
Well, I planned make graphics a bit better(small FX tweaks)
Also I will add some new custom contend such as textures and may be models.

Thank you for your attention and don't forget about my mod...

Post comment Comments
X-LAyer2 Jan 27 2011 says:

Keep up the good work, can't wait for Ep. 2

+1 vote     reply to comment
Unknown12345678900 Jan 28 2011 says:

What about episode one?

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_LSh Author
_LSh Jan 28 2011 replied:

If you watch carefully you will see that it's released

+1 vote   reply to comment
firebird2009 Jan 29 2011 says:

make it so you can add it on to the one you did before .... undated !!

+1 vote     reply to comment
mikenowo Jun 7 2011 says:

I enjoyed the first mod just found two things annoying. Too many locked doors ;-p

Other thing was the flashlight didn't last long. This is of course part of half life 2's defaults. I got around that by setting the following command variable in the game:

sv_infinite_aux_power "1"

That way the flashlight stayed on, didn't lose power. I was hoping to find a way to just make the flashlight stay on longer but couldn't find a command for that.

I also hoped there would be a walkthrough or hints. Some mods have them others don't. Helps if you get stuck.

Also looking forward to EP.2!

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