Warsword Conquest is a total conversion of warbands mount and blade 1.153 based on the warhammer fantasy world by Games workshop and is single player only at moment.

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The 4 Gods assemble their armies at Archaon's call. Release date: TBA

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Greetings warsword fans,

The time has come for the latest update concerning the state of the mod and also what new features to expect. At the moment, as mentioned previously, most of our needs are on the modelling front. Sterling work has already been done to tackle the list (massive thanks to kraggrim especially) but more are needed before we can think about releasing. Marshal_157 has been working on many new lods to improve performance and Burspa is in the process of making some new effects for the spells. While the models and effects are being created all systems are go on the coding front and I have been trying to bring as much improvement as I can to the mod. Here is what has changed since the last update article...

Chaos rebooted

It has often been suggested to us to divide chaos into 5 separate factions but due to warband ai (and other factors) that would not help create a balanced solution to the struggles they have in their current conflicts. So the changes that have been made have been done with the dual aim of increasing the diversity of the faction while also assisting their aggressive wars against Kislev and the Empire. They will remain as 1 faction but there are now 5 different troop trees and 4 lords for each of the 5 alignments (Undivided, Khorne, Slaanesh, Tzeentch and Nurgle).

Each troop tree has 2 demons (apart from undivided who get new cavalry) and have the daemon prince of their alignment as their epic unit (apart from undivided who have a chaos troll) and AI lords will only use sorcerers relevant to their alignment: Tzeentch (Tzeentch and Gold), Slaanesh (Slaanesh and Grey), Nurgle (Nurgle and Amethyst) and undivided (All those mentioned and Bright).

The marauders in each tree are exactly the same with their alignment in their name. Warrior class troops and above receive a bonus to their stats over the others based on their alignment:

Khorne: +1 power strike
Tzeentch: Magic resistance
Nurgle: +3 ironflesh
Slaanesh: +2 agility +1 athetics
Undivided: Unbreakable +2 shield

Lords will use the troop trees of their alignment and when recruiting from villages you will recruit from the Lord's tree as well. Chaos players will start as undivided but they can choose from any of the 5 in the camp menu.

The reboot will not be truly complete for this release; we still have some demons and unique armours to make for future releases but we have enough to be able to make the change now and it will help chaos a lot.

Other changes to assist chaos in the wastelands:

Chaos troll bandits are now friendly to chaos
Spawn points for patrols are now centred more around the flashpoint in the wastelands
The addition of demons to the troop trees has meant an increase in power for most of our current ones which means demon focused patrols are the strongest of all the factions

Magic information key

In order to help players use their tech spells effectively I have put in a battle command (H) so that they can get information which experienced commanders should be able to figure out by glancing around the battlefield but are unable to do in a warband setting.

For example if you have a healing spell equipped then pressing H will tell you how many nearby allies are wounded and to what degree. If you have a courage based spell then you will be told how many nearby allies/enemies have low or very low courage and if you have a spell which negates special abilities it will tell you how many nearby enemies have special abilities. Not every spell will produce info from the button as many don't need or require it but where it would help/is logical it will.

Kingdom Ladies

This is something we have been toying with for a while but we have decided to remove kingdom ladies/marriage from the mod completely. The amount of characters in the mod is already causing some issues and the loss of 360 characters helps a lot in this respect and lightens the load on a lot of frequently running scripts. I know some find it fun to see the wacky marriages but many also find it immersion breaking to see female orcs and skaven. This was the best solution all round.

Quality of life improvements

We have added in a few things to increase the overall experience of the mod. Polished landscapes, a new font, new musket sounds, lots of new lods for models and better flying ammo. There will also be a few new scenes to come for Nippon with potential for new firing animations and new skyboxes as well but they are just possibilities currently.

Other new changes

5 new random events made (currently 43) with more on the way.

A few balance changes to magic made. Spells which give troops poisoned attacks do not wear off at the end of the magic phase but remain all battle.

New flags for the pirates

Being drunk now gives -1 penalty to spell casting

Older changes which may not have been mentioned previously

Undead no longer eat food
Unbreakable troops will never desert

Wars are set at the start but the relations are not preset like before. This had led to much more frequent war and peace declarations in testing as well as non aggression pacts.

Thanks for your support of the mod and we hope to be able to give you more definitive release news soon.

Nameless Warrior

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***Geroj***
***Geroj*** - - 2,161 comments

Being drunk now gives -1 penalty to spell casting. Thats why there are no wizards in europe

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Metaltooth
Metaltooth - - 2,664 comments

Well there goes my drunken wizard character

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Guest
Guest - - 689,518 comments

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shishman
shishman - - 254 comments

There is no escaping chaos...

it marks us all...


Yay!

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impien
impien - - 34 comments

Cant wait to purge me some new fancy heretics

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Guest
Guest - - 689,518 comments

Can you keep marriage in the game with female lords instead of just female ladies?

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Guest
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CtoSicarius
CtoSicarius - - 72 comments

Aw hell yeah I can't wait

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kevinflemming
kevinflemming - - 364 comments

I never found marriage to be that important in Warband anyway. It's more fun (at least for me) without it. I definitely think it's better to get rid of the option in WSC. As you say, it fits the lore and accuracy is a nicer feeling than wacky marriages.

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mikeboix
mikeboix - - 653 comments

Amazing work lads. I like very much the decision of removing ladies.

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Tardik_cz
Tardik_cz - - 170 comments

Chaaaoooossss riiiiiisiiiiiing

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djogloc
djogloc - - 392 comments

Nice

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Vermbraunt
Vermbraunt - - 7 comments

This is looking really good. I can't wait to play it.

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Guest
Guest - - 689,518 comments

ty for updating the best mod for mount and blade!

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vojtik
vojtik - - 44 comments

Any release date? 2 years, 6 months, tomorrow?

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InquisitorSandman
InquisitorSandman - - 178 comments

What about the options that wives bring? Such as management of the household and helping with relations?

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Guest
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Guest
Guest - - 689,518 comments

Looks awesome :D

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Ramazon
Ramazon - - 75 comments

The Chaos changes sounds great. At first when I read about marriage removal I was a bit conflicted, but then I realized that never in any of my gamplays I have ever pursued that. So that is a good call. And if we can get some more customized companions instead, Im in!

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Guest
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tcud87
tcud87 - - 12 comments

anyone else checking this page daily waiting for the release of the update? :P

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Vermbraunt
Vermbraunt - - 7 comments

I am

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Ricoer
Ricoer - - 1 comments

Can I start a game in the previous version and continue it when the new version comes out or I'll have to restart it because of the changes?

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Ramazon
Ramazon - - 75 comments

Probably it won't work, but you can export your character and import into new save so you will keep your levels and gold. What cannot be copied are relations with lords,towns and villages, companion experience and items.

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Guest
Guest - - 689,518 comments

personally my favorite mod in the history of this game the fansasty is awesome with the unique races and weapons but will we get this mod this year becuase im hyped and i love the new beastman stuff as they are now my favorite race keep up the great work and thanks for making this game awesome

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Guest
Guest - - 689,518 comments

what about some love to the pirate troops? i mean, it's reasonable that humans rely on weapons rather than big stats, but come on the higher tier troops barely kill the enemies before they reach then(really different from a army of archer elfs only) and also please tell me that u guys r working on fixing ship battles...it's just awesome..except when your troops get killed...by themselfs....or the ships clashes and it becomes a mess. but great job with the mod and wish u guys the best.

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Surrealbeliefs
Surrealbeliefs - - 9 comments

Features are alright but I really just want smooth performance on the campaign map. I loved playing Warsword but the last update made it unplayable for me.

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tcud87
tcud87 - - 12 comments

Who's playing Vermintide 2 to satisfy their warhammer cravings? I have a level 30 Ironbreaker that I can't wait to recreate and play against the revamped RotBloods!

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jimtheman
jimtheman - - 17 comments

will wulfrik the wanderer be a vassal of chaos?

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Guest
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VulkanLordOfDrakes
VulkanLordOfDrakes - - 25 comments

my Inqusitor will purge heretic soon!!!!

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djidona
djidona - - 6 comments

sorry, but this update is doawnloadable ?
where ?
thank you very much your mod is the best

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Guest
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marcepio
marcepio - - 3 comments

I can't wait :)

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Guest
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k0lik8
k0lik8 - - 1 comments

I would like for you to keep marriage,so what I thought you could do is too keep the human, chaos, elf and vampire ladies in and cut all the other one.I think it is a good compromise.

P.S: love the mod

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LordJeremiah
LordJeremiah - - 2 comments

Second this one, Empire and Brettonia would be great.
Still the best mod ever made

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