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This mod changes the distribution mechanism of faith points.

Features:

1. Real followers:
- If you have not founded a religion, faith points are accrued by the usual algorithm.
- If you founded a religion, you receive 75% of the faith, that produce other cities who profess your religion, even if the city belongs to another civilization, and you get all faith from their cities, if they are not dominated by any single religion.
- Each holy city belonging to you brings 25% of the faith which is produced in the cities that professing your religion, even if the city belongs to another civilization.

2. Burn infidels:
- Inquisitors killed the missionaries of other religions.
- Asleep inquisitors awake, when the missionaries of other religions within their viewing area.
- Inquisitors cost -25%.

3. Immortal Holy Cities:
- Inquisitors do not destroy the holy city, and just clean them, like the prophets.

4. Holy War
- Prophets can declare a holy war against any civilization, not professing your religion.

5. New beliefs:
- Use Faith to purchase Synagogues (+1 Faith, +3 Culture, +1 Gold, +1 Happiness).
- Use Faith to purchase Church (+2 Faith, +1 Culture, +1 Gold, +2 Happiness).
- Use Faith to purchase Ziggurats (+4 Faith, +1 Culture, +1 Happiness).

IMPORTANT! If your religion and no religion your holy cities are not dominated in at least one city, you will receive 0 faith per turn.

This mod affects the DLL and is not compatible with others DLL-required mods.

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Этот мод меняет механизм распределения очков веры.

Особенности:
1. Настоящие верующие:
- Если вы не основали религии, то очки веры начисляются по обычному алгоритму.
- Если вы основали религию, вы получаете 75% веры, производимой городами, где доминирует ваша религия, даже если город принадлежит другой цивилизации, также вы получите всю веру со своих городов, если в них не доминирует ни одна из религий.
- Каждый священный город, принадлежащий вашей цивилизации, приносит вам 25% веры, производимой городами, где доминирует ваша религия, даже если город принадлежит другой цивилизации.

2. Сожжение неверных:
- Инквизиторы убивают миссионеров других религий.
- Спящие инквизиторы просыпаются, когда в их зону обзора входит миссионер другой религии.
- Инквизиторы стоят дешевле на 25%.

3. Вечные святые города:
- Инквизиторы не уничтожают святые города, а просто очищают их, как пророки.

4. Священная война:
- Пророки могут объявлять священную войну против любой, не исповедующей вашу религию, державы.

5. Новые верования:
- Позволяет за очки веры строить синагоги (+1 к вере, +3 к культуре, +1 к золоту и +1 к настроению).
- Позволяет за очки веры строить церкви (+2 к вере, +1 к культуре, +1 к золоту и +2 к настроению).
- Позволяет за очки веры строить зиккураты (+4 к вере, +1 к культуре и +1 к настроению).

ВАЖНО! Если ваша религия и ни одна из религий ваших священных городов не главенствует ни в одном городе, вы будете получать 0 веры в ход.

Этот мод затрагивает DLL и не совместим с другими, изменяющими DLL, модами.

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Post comment Comments
Order_Of_Operations
Order_Of_Operations Mar 6 2014, 9:39pm says:

This looks really interesting. I really like the idea of a holy war if you can get other civs to follow your religion. I'm guessing this mod is no longer being worked on though which sucks. Any chance on passing your work onto someone else so they could continue it?

+2 votes     reply to comment
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Platforms
Windows, Mac
Developed By
grumblerbear
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Steamcommunity.com
Release Date
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Turn Based Strategy
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Wars of religion
Wars of religion
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