Deep in the forests... live the elves of
HC: Elven King's Halls
Leader: King Thranduil
Economy focus: Wood
Bonuses & Distinctions
- Infantry and Cavalry can gather treasures
- Villagers can not build buildings, instead they can train different building wagons
- Buildings wagons can use stealth
- It costs more to ally with natives
Mirkwood is a very isolated civilization. A well balanced unit roster compensates for it's a small navy.
Elven Archer, Elven Pikeman, Elven Warrior, Woodland Sentinel (UU), Elven Mounted Archer, Elk Rider (UU)
Since they are part of the Elven Culture this means they have three politicians as their first choice. Each one costs a different resource. If you age with one, the rest of the later on politicians will cost the same resource.
Currently there is no politician that costs coin, you can suggest one. He/She must have lived in the second age.
Over all it is an easy civilization to play, but a tricky one to master.