Deep in the forests... live the elves of
Mirkwood
Culture: Elves
HC: Elven King's Halls
Leader: King Thranduil
Style: Rush/Turtle
Economy focus: Wood
Bonuses & Distinctions
- Infantry and Cavalry can gather treasures
- Villagers can not build buildings, instead they can train different building wagons
- Buildings wagons can use stealth
- It costs more to ally with natives
Mirkwood is a very isolated civilization. A well balanced unit roster compensates for it's a small navy.
Elven Archer, Elven Pikeman, Elven Warrior, Woodland Sentinel (UU), Elven Mounted Archer, Elk Rider (UU)
Since they are part of the Elven Culture this means they have three politicians as their first choice. Each one costs a different resource. If you age with one, the rest of the later on politicians will cost the same resource.
Currently there is no politician that costs coin, you can suggest one. He/She must have lived in the second age.
Over all it is an easy civilization to play, but a tricky one to master.
cool!
Elk riders make me cry...
Are they that bad?
There nothing wrong with you units, they looks very good. But that Peter Jackson's idea just wrong. I also heard that he intend to make a boar dwarf's mount in third film...
perfect! where can I download this mod? =)
It is not released yet, I am working on it.