This is a clean, balanced, historical and accurate total conversion mod for Age of Empires III (plus both expansions) It will take you to Middle-earth! with new civilizations, natives, technologies, units...

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What has been completed and planned this past month.

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After a long wait ...here is an update.

Lately I have been working mainly on the Home Cities of Isengard, Mirkwood and Rohan

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Be sure to thank Titan Joker for the Mirkwood pillars, Rohan buildings and Tower of Orthanc.
Bug fixing and balancing has also been done this past month. In fact Balance has been the main work I did this past month. Rethinking concepts and changing unit roles. Here is a quick summery.

Unit role:
Heavy Infantry: Heavy armored units with a high rate of fire. Multipurpose units that are good against cavalry and infantry
Light Infantry: Fast light armored units with a medium rate of fire. Good against Heavy Infantry.Heavy Cavalry: Mounted heavy armored units with a high rate of fire. Multipurpose units that are good against artillery and light infantry.
Light Cavalry: Fast mounted light armored units with a medium rate of fire. Good against Heavy Cavalry
Artillery & Siege Units: Slow armored units with a slow rate of fire. Designed for taking down buildings, they also do well against infantry

Units:
Units will be more tactical and less spamable. In AoE3 you can spam units and win. Not in WoME.
Military units are available in age 1, so rushes will be more intense.
Age 1 units have half the damage and amount of hitpoints, if an attack does't work then it has ruined your economy.
Units are meant for specific roles and don't do well out of them.
No unit can be instantly trained (or almost instantly trained).Constantly making units will take a toll on your economy.
There won't be any over powered units. Units that are stronger cost more (resources and population).
Units also are weaker than in AoE 3, but since all are weaker, it is fair.
Ranged units do little damage in melee (except for a couple).You will need to protect them with melee soldiers.

Economy:
In WoME resources are more vital, there won't be many infinite sources, so you will have to control areas of the map to secure resources. Villagers will also have less hit points, so sending them alone is not wise. It is also harder to amass huge amounts of resources.

Aging:
There are 4 ages. Aging will cost more resources. It costs coin since the start. Each civilization has mostly unique politicians.

Mercenaries:
Mercenaries are elite units that beat most units in the early ages. Mercenaries are support units, meaning you can not only use mercenaries to fight. They can be captured, so having a full army of mercenaries won't win you the battle. They also are quite expensive (costing only coin) and can ruin your economy if you spam them.

Natives
Natives offer a slight advantage since they don't cost population (instead they have a build limit). They are also slightly weaker than normal units. The natives will offer more technologies than in AoE3. It will also cost more to ally with them.

Home City Cards
Unit shipments will give less units. And technologies won't be as powerful as in AoE3. There are more tactical cards, with interesting effects.

And lastly today I made more of Isengard's Home City cards.User Posted Image
I hope to elaborate some time on these different categories. Until then. Thanks for reading!

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Argeomer
Argeomer - - 5,582 comments

nice!

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