This mod will be a full conversion for Company of Heroes. The first phase of the mod will include the World Eaters of Khorne and the Thousand Sons of Tzeentch. We plan to bring back the original feel and large scale battles of the original Dawn of War. Every faction will be created from the ground up including Titans. You will be able to build structures and defenses, upgrades, and units just like the original Dawn of War.

I would like your opinion on how I should make the Heretics for the Choas Legion.

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I am currently working on the Heretics of the Chaos Legion. While looking for good reference images of them I saw what they look like in Dawn of War 2: Chaos Rising and I think I want to go with this for the model. The original Heretic did not serve any combat purpose and was this little pathetic thing that you ordered around. In the second one, they look more risilient and something more like what I would want to see in the mod. Also, since the DoW 2 Heretic has a weapon, it would be much easier to bind him to a pre-existing rig from CoH and use it. I am currently making the Heretic from DoW 2 but I was wondering what you think? If the new Heretic is used, then the other race builders would be altered for use in-line with the Heretic. Meaning that they will either get a limited combat use or they will get some ability/buff that makes them improved. Thanks for the input!

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SpardaSon21
SpardaSon21

Why not make make the builder be the original Heretic, just re-named to something like Chaos Slave, and have the DoW2 Heretic become a scout/meatshield unit with the name of Cultist or something?

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MasterGunz67 Author
MasterGunz67

You know what? I never even thought of that... I like that Idea. Looks like they will both make an appearance! Thanks for the suggestion.

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Highmist
Highmist

Or something like 2 versions of the Heretic, like "Heretic Slave" being the builder, and "Heretic Cultist" Being the scout/meat shield.

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sethfc
sethfc

Yeah the Slave could be useful for certain abilities too like special upgrades 'sacrificing' him to make something or summoning etc. and the DoW2 heretic being both a builder and a weak soldier. basically their recon and builder duel role.

Or you could make it so the slaves build and the others are the basic combat troops that are used.

Untill they 'progress the tech tree' in other words they summon more chaos forces.

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Neon-Ghost
Neon-Ghost

The slave was most useful for one thing: Forced Labour.

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MasterGunz67 Author
MasterGunz67

I think what we will do is have the Heretic (left) be the base building unit. Then the Heretic (right) will be the Cultist unit that serves as the scouts and "meat shield". The Cultists from DoW do look very similar to these guys anyway.

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Chompster
Chompster

the "heretic" on the right IS a Cultist.. the one on the left is a heretic..

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MasterGunz67 Author
MasterGunz67

In DoW, they are called Cultists and in DoW 2, they are called Heretics even though they look like Cultists.

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wolfprophet
wolfprophet

Hmm. According to some of the Imperial Armour books, most 'Cultist' soldiers were pressed into service under fear of death from Enforcers(A chaos version of Commissars) and true Chaos believers. So, Heretic Engineer Squad and Heretic Militia Squad or something very plain like those would probably be...well, best.

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milloan
milloan

Okay, i have a some info, #1, name the one on the right, heretic warrior, and the one on the left, heretic. As the normal heretic is simply used as a meatshield while the other one is used as an actual infantry unit, (but still not with much particular value). #2,also (as you most likely know) heretics look different depending on what god they worship like, a khornate worshiper looks different from a slaaneshi worshiper, so i would recommend you make skins accordingly.

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milloan
milloan

lol, and i forgot, most heretic cultists wear no armor and carry autoguns instead of lasguns and a large sum of them are turned guardsmen (as they are highly easily corrupted by chaos.)

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