Warfront Patch 3.21
Today brings the release of the 3.21 Patch for Warfront. Listed below are the changes this patch makes, as well as some ingame pics of some new goodies :)
Warfront 3.21 Patch Changelog
--------------------------------------------This is an incremental patch.
Warfront v3.1 Full and the 3.2 Patch are needed for this patch to work correctly. You can download
them here:Warfront 3.1 Full --> Moddb.com
Warfront 3.2 Patch --> Moddb.comInstallation:
Place this .rar file in your Mods directory, and extract. Overwrite or replace files if prompted.Bug Fixes:
Fixed bad path to Stationary Bren icon
Fixed duplicate spawns on Monte Cassino
Fixed AT Gun spawn positions on Overloon
Fixed SP CTD on Crossing the Merderet
Fixed SP CTD on Milne BayGeneral Changes:
Tweaked MiG-3 flight code
Tropicalized BF 109 E & G series, FW 190 F series for all desert maps (added sand filter mesh, new textures)
Can now enter/operate enemy vehicles on Kasserine Pass
Can now enter/operate enemy vehicles on Milne Bay
Replaced Me 262 mesh/texture with new mesh/texture
Replaced M3 Stuart mesh/texture with new mesh/texture
Replaced M3 & M5 Stuart animated track set with new .ske/.skn
Added BF109 Ausf. G2 & G4 to mod
The M3 Stuart gets a make-over, with a new mesh, texture and animated trackset (trackset is also used by the M5 Stuart).
The Me-262 finally gets a new mesh and texture as well. This is a model I have worked on, off and on, for the past 6 months. Thought it was about time I should finish it for y'all :)
The BF 109 Ausf G4 model hits the battlefield, sporting underwing 20mm gondolas.
Finally, the BF 109s (Ausf. E3, E4, and G2) and Fw 190s (Ausf. F) that are currently deployed to Africa receive their tropical kits.
That's all for now :)
Hi, where I can download 3.21 Patch ?
Thanks
look in the downloads section...
very juicy models ;)
ty sir :)
Wow really awesome looking stuff for sure! Glad to see you are keeping historical accuracy present. I am too in Battlefield 1944 my BF2 1942 HD remake mod.
Greetings again,
I'm playing full campaign as axis and I've noticed various things:
-You can destroy tanks with knives
-Explosive shell from Panzer III in Tobruk does nothing to soldiers except they are directly hit by them, If the shell is Armor Penetrating, then skip this suggestion.
-Tanks and planes don't smoke when they're Damaged, only planes when they are below 5% of HP. I suggest they smoke when they are below 50% or 30% HP, that will be more realistic.
-Grenades from K98 don't damage tanks, I Suggest they make a little damage to them.
I hope this helps to improve this awesome mod.
-You can destroy tanks with knives *** Looking into this now, thank you ***
-Explosive shell from Panzer III in Tobruk does nothing to soldiers except they are directly hit by them, If the shell is Armor Penetrating, then skip this suggestion. *** All tanks are AP, with the exception of the howitzer tanks like the M4A2(105), for example ***
-Tanks and planes don't smoke when they're Damaged, only planes when they are below 5% of HP. I suggest they smoke when they are below 50% or 30% HP, that will be more realistic. *** Already fixed for the next patch ***
-Grenades from K98 don't damage tanks, I Suggest they make a little damage to them. *** K98 Rifle Grenade damage is already fixed for the patch, although if you are expecting them to damage tanks you will be disappointed. They were an anti-infantry weapon, not anti-tank ***
Thanks for the reply!
Another thing I discovered:
In wake island Flag in E4 bots stay static until you push them a little bit forward in the spawn point (Houses spawns), then they start running 🏃
In Guadalcanal, the m3 light tank doesnt have logo next to the hp bar
"In Guadalcanal, the m3 light tank doesnt have logo next to the hp bar"
Already fixed for next patch :)
I'll take a look at the spawns on Wake...
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