Warfleet is a gigantic-scale crossover mod for Empire at War: Forces of Corruption. It has all factions from different Sci-fi Universes such as Star Wars, Battlestar Galactica, Star Gate, Star Trek, Gundam and more.. All fractions have subfractions with absolutely different gameplay styles, number of grades.

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The progress list, that includes some new features, updated factions and more...

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Factions overview



  1. Jedi faction - Tier 1/5, armour rating = medium, shield rating = high, damage rating = medium, cost rating = medium, build speed rating = low, well-shielded ships, prefer smaller ones, than other factions, has a lot of ship mounted ion cannons to shut down enemy ships. Use laser based weapons the most.
  2. Sith faction - Tier 1/5, armour rating = low, shield rating = high, damage rating = high, cost rating = medium, build speed rating = low, well-shielded ships, prefer maneverable ones, than other factions, ship cannons have a small reload time, can be used both antiship and antifighter combat. Use laser based weapons the most.
  3. Underworld faction - Tier 1/5, armour rating = high, shield rating = high, damage rating = light, cost rating = medium, build speed rating = low, well-armoured and shielded ships, but with low dps, has a lot of ship mounted mass drivers cannons to shut down enemy hardpoints throw shield. Use missile based weapons the most.
  4. BSG faction - Tier 4/5, armour rating = medium, shield rating = no, damage rating = medium, cost rating = low, build speed rating = medium, well-armoured against small spacecraft ships (AA cannons and Fighter wings), can use both Cylon (low health, but big range of fire and damage, high speed) and Colonial ships (medium range, medium health and low speed, have a lof AA), Use kinetic based weapons the most.
  5. Star Gate faction - Tier 1/5, armour rating = low, shield rating = low, damage rating = high, cost rating = low, build speed rating = low, light meat ships, but with very powerful weapons on lowrange (Can beat every other faction), with era upgrade, faction gameplay changes at all (1 Tier Goulds, 2 Tier Star Gate Command, 3 Tier Asgards, 4 Tier Replicators, 5 Tier Ancients, Use plasma based weapons the most.
  6. Star Trek faction - Tier 5/5, armour rating = too low, shield rating = high, damage rating = high, cost rating = high, build speed rating = medium, small ships with veru powerful weapons(Torpedoes, that can oneshot your Hardpoints and phasers, that cannont miss) and abnormal speed, cost a lot but can outgun any enemy ship in 1 to 1 combat. Use plasma based weapons the most.
  7. Mass Effect faction - Tier 5/5, armour rating = medium, shield rating = special, damage rating = high, cost rating = medium, build speed rating = medium, ships with one of the most range weapons in the mod and a special anti-kinetic shields, maneuverable, but can be outgunned by enemy ships. Use kinetic based weapons the most.
  8. Yuuzhan Vong faction - Tier 3/5, armour rating = special, shield rating = special, damage rating = very high, cost rating = very high , build speed rating = medium, the heavist ships, with the most powerful weapons, but has no hardpoints, only a big health number, shields destroy some projectiles, other pierce it, "mutations" - upgrades, that improve overall ship and station characteristics. Use bio based weapons the most.
  9. Babylon 5 faction - Tier 4/5, armour rating = high, shield rating = no, damage rating = high, cost rating = high , build speed rating = low, well armoured ships, with big damage output on midrange, but unmaneuverable and have bad shooting arcs. Use plasma weapons the most.

New Features



Every faction can build 4 space buildungs at space: 1 - A new upgradeable main space station, if you lose your old one - build a new one), 2 - Defence station, it is not a big deal to an enemy fleet, but can provides significant defence on periphery, 3 - Research Station - provides you 3 faction Doctrine upgrades (expensive upgrade, that improve some part of your fleet) and a pack of standart upgrades, provides unique 10 upgrades per faction on station lvl 2, 4 - Minefield - a small thing that can stun enemy ships near it, or explode to take down incoming ordnance. All ships, up to dreadnougts, drop a debris field after death and a rescue shutlle, that increase your income if it is not dead. Capital and bigger ships can destroy enemy and ally small spacecraft after death explosion in big radius. Some of the Main stations can move after certain era all over the map. All Mine facilities (cost 750) are changed to Control Points (cost 50) with bigger catch time, all Supply upgrades are in the main station now.


Release



I am currently working on Alpha release Warfleet Reborn of The Ashes v.0.85 on Steam, than a debugged version on Moddb. The mod will be ready as soon as I can, but I think it will be playble here in 1-1,5 month. Thanks all great modders and modding teams, for providing content and ideas to make this mod awesome and epic!

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generalsol
generalsol - - 89 comments

Ammazing! whould love to see this mod come to fruition. Best of luck. Following...

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ArtesThrawhn Author
ArtesThrawhn - - 110 comments

Thanks! May the force be with you!

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