WarCraft III: World of WarCraft (Wc3:WoW) is the most accurate WoW replica mod for WarCraft III: The Frozen Throne, featuring many elements as WoW does. It is a Single Player Campaign and the WarCraft III engine does not allow Campaigns to be played online or even on LAN. Wc3:WoW is currently being developed by a group of developers who hope to become pro some day called Condemned Entertainment. Previously, the team was given the simple 'Wc3:WoW Team' title, but after realizing it wasn't a professional team title to stick with, the team name was changed. Right now, the leader of Wc3:WoW is Craka_J, who had led the project through tedious development for over 4 years.

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Well, you'll never hear about us being short on music or sound effects thanks to good ol' BETA Tester Doron. We've also got some news about the interface and terrain!

Posted by Craka_J on Apr 17th, 2010

A lot of people are still asking me if Wc3:WoW will feature music and sound effects from World of Warcraft, and to answer that question briefly, the answer is yes! All the music in World of Warcraft will be in Wc3:WoW, as well as sound effects. Some sound effects in WarCraft III are used in World of Warcraft though, so we're already at a head-start on that. But thanks to Doron, we officially have every WoW song and sound. No need to worry about hearing WarCraft III music in Wc3:WoW!

On top of that, Doron has also found all the icons and interface images in the World of Warcraft MPQ which are conveniently already .blp format, the same format WarCraft III uses for icons and images! I find this to be a huge plus for us because it will require pretty much no more screenshots of the interface and makes the life of Yixx and our artists much easier. I'm excited to get some of this in very soon.

This weekend I am being forced to work on Wc3:WoW pretty much because my internet speed is terrible in online games due to this never ending rain... but that's a good thing! I'm working on Durotar and Mulgore still. Might even start work on Arathi Basin or Warsong Gulch since every time I listen to the PVP music I want to make it. I know I still haven't uploaded any eye-candy, and I'm sorry, but think of it this way... at least you know I'm working hard on something so that can happen. The weekend isn't over yet, so who knows. Maybe you'll see something tomorrow if I get enough done!

've been working on Warsong Gulch a lot this evening. So far the scale is perfect for Warcraft III. The only issue as far as terrain goes is the tunnels that lead to the flagroom, but I have an idea of how to counter it. I just hope it works. Will need to discuss the issue with Yixx and see if we can get around the problem without having to port your character straight to the top of the base or in a different area of the map.

I know this may be uninteresting, but I am currently searching for people who are good programmers/scripters for Unreal 3 Engine. I am currently leading a team of developers on an indie multiplayer game project that uses the Unreal 3 Engine / Unreal Development Kit and need more scripters, texture artists, sound effects artists, and maybe an animator. The team currently has 4 artists, 2 designers, 1 programmer, and 1 musician. Message me for more details if you can help!

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Kazanunda Apr 18 2010 says:

All I can say, you made a good choice with Unreal 3 engine.

+3 votes     reply to comment
Craka_J Author
Craka_J Apr 18 2010 replied:

Don't worry, we're not recreating World of Warcraft or anything related to a Blizzard Entertainment game. It's a totally new IP.

+3 votes   reply to comment
EagleWulf Apr 18 2010 says:

Nice work man, I can see its going forward! :D

+2 votes     reply to comment
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Warcraft III: Frozen Throne
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