Long ranges are real,but not good for gameplay. Fighting enemy from spawn points is very uninteresting, if it's open map then forget about flanking because you can or be destroyed from King Tiger or Elefant from their spawnpoints.
Your right, the game engine and the limited map sizes makes long ranges impractical from a tactical perspective. It doesn't fit the scale of the game, sadly.
But from a video making or custom scenario its still interesting.
For me the range is dependant on other factors, such as if the battlefield has been designed with the range in mind or if other mechanics are adapted to fit, like the AI engangement ranges etc. Vanilla worked well in its own way and worked for tactical perposes with the original limitations of the game. The MowAS versions increased ranges stressed out playablilty on some of the smaller maps when using anything more powerful than infantry.
I'd prefer 1 but MoW doesnt work very good with it like stated above.
So 2 but I like the long range of artillery since in vanilla it doesnt really feel like real artillery, besides the craters and explosion.
I love the 1st option used in my SP custom maps. Usually i play long maps with a few vehicles like tanks. I prefer play with infantry supported by a pair of tanks or mechanized force.
i like realism. its a small gem that very rarely gets put into games now a days.. and im not talking about the halo series or some sci fy games cause they have logic in them. but im talking more about games that are set to immatate real life situations. take "call of duty series" for example (especially the newer ones) in real life, youd be lucky to get up again from one bullet but in that game you need atleast 5 hits (im manly thinking about torso hits here.)
having a max amount of realism is something i treasure. it adds exitement to the game knowing that you could die instantly if youre not carefull or a new tiger could go up in smoke if youre not careful
for (another) example: S.T.A.L.K.E.R. COP with a mod called "MISERY"
the standard game is kinda the same as "COD" (5 shots and an enemy is dead but about 10 shots before youre dead) where as the mod makes it ultra realistic where ammo is rare and cost a lot while you and enemies only need a max of 1 well placed shot sometimes 2
I personally like the long range feel of artillery, and how the mortar doesn't feel like a Olympian grenade thrower. But if it would be possible to continue all of these ranges I would prefer that the most as it offers diversity and can be readily changed. If not my choice of preference goes to one. (Who wants the Giant German Artillery to only reach half way across the map??)
Hi All, the "real" ranges ( infantry guns 50-400m, arty and cannons 1500-2500m) the infantry combats are effective between 50-150m, the tank combats between 200-1000m from these distances are needed much ammunition and accurate tanks/guns, ie: with a Tiger firing at 1200-1500 meters need 2-5 shots to hit a t34, the arty obviuosly +2000m.
The arty range seems a bit short in my opinion, I'd think rather about 450-500 or 500-600. And inf up to 150 for the effective range.
Well just my opinion/what I would want.
2
Long ranges are real,but not good for gameplay. Fighting enemy from spawn points is very uninteresting, if it's open map then forget about flanking because you can or be destroyed from King Tiger or Elefant from their spawnpoints.
Your right, the game engine and the limited map sizes makes long ranges impractical from a tactical perspective. It doesn't fit the scale of the game, sadly.
But from a video making or custom scenario its still interesting.
For me the range is dependant on other factors, such as if the battlefield has been designed with the range in mind or if other mechanics are adapted to fit, like the AI engangement ranges etc. Vanilla worked well in its own way and worked for tactical perposes with the original limitations of the game. The MowAS versions increased ranges stressed out playablilty on some of the smaller maps when using anything more powerful than infantry.
Damn it, I hate when I spell "You're" wrong!
I'd prefer 1 but MoW doesnt work very good with it like stated above.
So 2 but I like the long range of artillery since in vanilla it doesnt really feel like real artillery, besides the craters and explosion.
Realism with vanilla ranges all i want...
Same.
I love the 1st option used in my SP custom maps. Usually i play long maps with a few vehicles like tanks. I prefer play with infantry supported by a pair of tanks or mechanized force.
Maybe I've got the solution.
Use the first alternative, real ranges, but limit the view of units so they cant' each other and start shooting like mads
2
2 obviously
2
2
2 is the best option!
3!!!
(combo-breaker!)
1
i like realism. its a small gem that very rarely gets put into games now a days.. and im not talking about the halo series or some sci fy games cause they have logic in them. but im talking more about games that are set to immatate real life situations. take "call of duty series" for example (especially the newer ones) in real life, youd be lucky to get up again from one bullet but in that game you need atleast 5 hits (im manly thinking about torso hits here.)
having a max amount of realism is something i treasure. it adds exitement to the game knowing that you could die instantly if youre not carefull or a new tiger could go up in smoke if youre not careful
for (another) example: S.T.A.L.K.E.R. COP with a mod called "MISERY"
the standard game is kinda the same as "COD" (5 shots and an enemy is dead but about 10 shots before youre dead) where as the mod makes it ultra realistic where ammo is rare and cost a lot while you and enemies only need a max of 1 well placed shot sometimes 2
1
I personally like the long range feel of artillery, and how the mortar doesn't feel like a Olympian grenade thrower. But if it would be possible to continue all of these ranges I would prefer that the most as it offers diversity and can be readily changed. If not my choice of preference goes to one. (Who wants the Giant German Artillery to only reach half way across the map??)
Hi All, the "real" ranges ( infantry guns 50-400m, arty and cannons 1500-2500m) the infantry combats are effective between 50-150m, the tank combats between 200-1000m from these distances are needed much ammunition and accurate tanks/guns, ie: with a Tiger firing at 1200-1500 meters need 2-5 shots to hit a t34, the arty obviuosly +2000m.
With adapted ranges, infantry 50-100m, tanks 250-300m, arty 350-400.
The arty range seems a bit short in my opinion, I'd think rather about 450-500 or 500-600. And inf up to 150 for the effective range.
Well just my opinion/what I would want.
2 is good~
2 for the reasons stated above. 1 just wouldn't work right in MoW
1, realistic is the best, for those who are saying that 1 wouldn't work right in Men of War, the obviously never played it with that setting.
*they
2
1 hell ya
2
1 'cause I'd like to have a realistic nice game!
2