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War of the Servers is about communities facing off in the battlefield. Warring. Attacking. Defending. Capturing. Shooting. It's about a server-full of people warring another server-full of people. The battles may be short, sharp and powerful with 8 players taking on another 8. Or they'll be immense, powering across a landscape to feud with the other 32 players. Some say it's impossible with the Source engine, but we beg to differ. Class systems, dynamic weapons, dynamic maps that have changing routes are part of WotS. Each map is different, new and (hopefully) exciting.

Post news Report RSS Weekly Update #11 - 1/1/13

Happy new year people, be home with a lot of content for you to feast your eyes on

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Happy new year!
So, its a new year and for us at Infinity that means a new start for all of us. Working harder to get things finished in time for release and making sure that the damn AT-4 isn't an anti infantry weapon rather than being the destroyer of tanks. We'll be honest a lot of things need balancing and we're working hard to make sure that the gun play is based like 90% of skill and just not weapon you're using. However, obviously a rifle would be better at range than an SMG we're also making sure things like this are real.

Play Date!
So after last years success with the play date we decided how better than to kick the new year off with a play date. More details on that when its fully organised!

Anyway we've got a lot of content awaiting for me to show you all as soon as I get home!

Also ignore the image I used, had no other images on my iPad for some reason.

Hope we have a great year and all off us from Infinity wish you a happy new year!

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